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denizen-scripts/scripts/tabcomplete/tabcomplete_world.dsc
2025-11-29 22:53:32 +02:00

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tabcomplete_world:
debug: false
type: world
events:
on player receives commands:
- if <player.is_op>:
- if <player.flag[tabcomplete_ignore].if_null[false]>:
- stop
- determine <proc[tabcomplete_fetch].context[<player>]>