48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
furniture_config:
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debug: false
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type: data
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# Furniture using note block states
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noteblock:
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# note_block, custom_model_data = 1 when held
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1:
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represents: Locker (East)
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is: piano,1,false
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2:
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represents: Locker (South)
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is: piano,2,false
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3:
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represents: Locker (West)
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is: piano,3,false
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4:
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represents: Locker (North)
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is: piano,4,false
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# Furniture using custom_block.dsc library
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custom_block:
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# iron_horse_armor, custom_model_data = 1 when held
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iron_horse_armor,1:
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represents: School Chair
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collision: skeleton_skull
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iron_horse_armor,2:
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represents: TV
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collision: barrier
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iron_horse_armor,3:
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represents: Book (open)
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collision: warped_trapdoor
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iron_horse_armor,4:
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represents: Book
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collision: warped_trapdoor
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iron_horse_armor,5:
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represents: Book Stack
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collision: skeleton_skull
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iron_horse_armor,6:
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represents: Desk Lamp
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collision: red_sandstone_wall
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iron_horse_armor,7:
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represents: Clipboard
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collision: warped_trapdoor
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# List of collision blocks - disables interaction without perms
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collision_blocks:
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#- skeleton_skull
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#- red_sandstone_Wall
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- warped_trapdoor
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