98 lines
4.6 KiB
Plaintext
98 lines
4.6 KiB
Plaintext
templatetools_world_cleanup:
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debug: false
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type: world
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events:
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after server start:
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- foreach <schematic.list.filter_tag[<[filter_value].starts_with[templatetools_]>]> as:schematic:
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- schematic unload name:<[schematic]>
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- foreach <server.players_flagged[templatetools_undo]> as:player:
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- flag <[player]> templatetools_undo:!
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templatetools_world_preview:
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debug: false
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type: world
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events:
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on player walks:
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- if !<player.item_in_hand.advanced_matches[spider_eye]>:
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- stop
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- if !<player.has_permission[templatetools.tools.schematic]>:
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- stop
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- if !<player.has_flag[templatetools_pack]>:
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- stop
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- if !<player.has_flag[templatetools_schematic]>:
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- stop
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- run templatetools_preview_queue def.player:<player> def.schematic:<player.flag[templatetools_schematic]>
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on player scrolls their hotbar:
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- if !<player.has_permission[templatetools.tools.schematic]>:
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- stop
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- if !<player.has_flag[templatetools_pack]>:
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- stop
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- if <player.is_sneaking>:
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- if !<player.item_in_hand.advanced_matches[spider_eye]>:
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- stop
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- determine cancelled passively
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- if <context.new_slot> > <context.previous_slot>:
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- if <context.previous_slot> == 1 && <context.new_slot> == 9:
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- run templatetools_pack_increment def.player:<player>
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- else:
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- run templatetools_pack_decrement def.player:<player>
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- else:
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- if <context.previous_slot> == 9 && <context.new_slot> == 1:
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- run templatetools_pack_decrement def.player:<player>
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- else:
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- run templatetools_pack_increment def.player:<player>
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- run templatetools_schematic_set_index def.player:<player>
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- run templatetools_preview_queue def.player:<player> def.schematic:<player.flag[templatetools_schematic]>
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- else:
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- if !<player.has_flag[templatetools_schematic]>:
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- stop
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- if <player.inventory.slot[<context.new_slot>].material.name> == spider_eye:
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- run templatetools_preview_queue def.player:<player> def.schematic:<player.flag[templatetools_schematic]>
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- else:
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- run templatetools_preview_clear def.player:<player>
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after player clicks in inventory:
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- if !<player.has_permission[templatetools.tools.schematic]>:
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- stop
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- if !<player.has_flag[templatetools_pack]>:
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- stop
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- if !<player.has_flag[templatetools_schematic]>:
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- stop
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- if <player.item_in_hand.advanced_matches[spider_eye]>:
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- run templatetools_preview def.player:<player> def.schematic:<player.flag[templatetools_schematic]>
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- determine cancelled passively
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- else:
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- run templatetools_preview_clear def.player:<player>
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on player left clicks block:
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- if !<player.has_permission[templatetools.tools.schematic]>:
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- stop
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- if !<player.item_in_hand.advanced_matches[spider_eye]>:
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- stop
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- if !<player.has_flag[templatetools_pack]>:
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- stop
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- if !<player.has_flag[templatetools_schematic]>:
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- stop
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- determine cancelled passively
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- if <player.is_sneaking>:
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- schematic rotate name:<player.flag[templatetools_schematic]> angle:90
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- run templatetools_preview_queue def.player:<player> def.schematic:<player.flag[templatetools_schematic]>
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- actionbar "<&e>Rotated schematic 90 degrees."
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- else:
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- run templatetools_preview_paste def.player:<player> def.schematic:<player.flag[templatetools_schematic]> save:return
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- define count <entry[return].created_queue.determination.get[1]>
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- narrate format:templatetools_formats_main "Placed schematic (<[count]>)."
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templatetools_world_redtorchtool:
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debug: false
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type: world
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events:
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on player right clicks block:
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- if !<player.has_permission[templatetools.tools.redtorch]>:
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- stop
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- if !<player.item_in_hand.advanced_matches[redstone_torch]>:
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- stop
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- if <player.is_sneaking>:
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- stop
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- determine cancelled passively
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- if <context.location.material.switched.if_null[null]> != null:
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- switch <context.location> no_physics
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- narrate format:templatetools_formats_main "Switched block state." |