wardrobe_world: debug: false type: world events: on player joins: - flag wardrobe_latest: - if : - adjust skin_blob: on player clicks in inventory: - if !: - stop - determine cancelled passively # - if > : # - stop - if : - run wardrobe_save_latest def.player: - inventory close - wait 1t - run wardrobe_menu def.player: - else if : - if == right: - run wardrobe_delete def.player: def.skin_blob: - inventory close - wait 1t - run wardrobe_menu def.player: - else: - run wardrobe_apply def.player: def.skin_blob: - inventory close - else if : - run wardrobe_clear def.player: