furniture_config: debug: false type: data # Furniture using note block states noteblock: # note_block, custom_model_data = 1 when held 1: represents: Locker (East) is: piano,1,false 2: represents: Locker (South) is: piano,2,false 3: represents: Locker (West) is: piano,3,false 4: represents: Locker (North) is: piano,4,false # Furniture using custom_block.dsc library custom_block: # iron_horse_armor, custom_model_data = 1 when held iron_horse_armor,1: represents: School Chair collision: skeleton_skull iron_horse_armor,2: represents: TV collision: barrier iron_horse_armor,3: represents: Book (open) collision: warped_trapdoor iron_horse_armor,4: represents: Book collision: warped_trapdoor iron_horse_armor,5: represents: Book Stack collision: skeleton_skull iron_horse_armor,6: represents: Desk Lamp collision: red_sandstone_wall iron_horse_armor,7: represents: Clipboard collision: warped_trapdoor # List of collision blocks - disables interaction without perms collision_blocks: #- skeleton_skull #- red_sandstone_Wall - warped_trapdoor