character_world: debug: false type: world events: on player right clicks player: - define target - if <[target].is_npc>: - stop - determine cancelled passively - ratelimit 1s - define name ]> - define description ]> - narrate format:formats_prefix "<&e><[target].name> <&7>Character Info" - narrate "<&7>Name<&c>: <&f><[name]>" - narrate "<&7>Description<&c>: <&f><[description]>"