chat_world: debug: false type: world events: on player chats: - determine cancelled passively - define channel |text_rp_chat_channel]> - if <[channel]> == ic: - run chat_channel_ic def.player: def.message: - else if <[channel]> == ooc: - run chat_channel_ooc def.player: def.message: on player receives message: ## yes, we will sync the chat thread and live dangerously # manual settings_get because this event is very finnicky and dangerous - if : - determine MESSAGE: