dialogue_npc_kobayashi_assign: debug: false type: assignment actions: on assignment: - trigger name:click state:true interact scripts: - dialogue_npc_kobayashi dialogue_npc_kobayashi: debug: false type: interact steps: 1: click trigger: script: - if != null: - stop - engage player - ~run textbox_write def.player: def.queue: "def.line3s:Heya, sorry luv." - ~run textbox_write def.player: def.queue: "def.line3s:We're currently under renovations, luv." - definemap choices: left: text: Why? right: text: Unfortunate - ~run textbox_choice def.player: def.queue: def.choices:<[choices]> save:result - define choice - if <[choice]> == left: - ~run textbox_write def.player: def.queue: def.line3s:What?$$nlWhy? - ~run textbox_write def.player: def.queue: "def.line3s:Well, look, I can't tell you that, luv.$$nl It's against Hospital Policy." - definemap choices: left: text: Sorry right: text: Don't care - ~run textbox_choice def.player: def.queue: def.choices:<[choices]> save:result - define choice - if <[choice]> == left: - ~run textbox_write def.player: def.queue: "def.line3s:No worries, luv!" - else: - ~run textbox_write def.player: def.queue: "def.line3s:What?$$nlYou don't care?" - ~run textbox_write def.player: def.queue: "def.line3s:I'm afraid I can't treat that, luv." - else: - ~run textbox_write def.player: def.queue: "def.line3s:Indeed, luv." - wait 1s - disengage player