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...

19 Commits

Author SHA1 Message Date
ed27d2c62d Merge branch 'main' into lib-cutscene 2026-01-25 12:07:33 +01:00
Rares Bozga
dcc7f81705 Various bugfixes 2026-01-25 13:06:21 +02:00
Rares Bozga
7771b9041b Fix oversight in storyboard 2026-01-16 23:27:37 +02:00
dd126636c6 Merge pull request 'Completed cutscene library' (#5) from lib-cutscene into main
Reviewed-on: #5
2026-01-11 14:02:46 +01:00
Rares Bozga
06445b71fb Completed cutscene library 2026-01-11 15:02:17 +02:00
44ffc2b8d0 Merge pull request 'Added atomic handling for storyboard operations and fixed various bugs' (#4) from feature-storyboard-atomic into main
Reviewed-on: #4
2026-01-09 12:25:07 +01:00
Rares Bozga
01a4e7414c Various bugfixes 2026-01-09 13:24:07 +02:00
Rares Bozga
37268060a2 Initial variant of atomicity 2026-01-09 12:00:54 +02:00
4dd0e0aa09 Merge pull request 'Various bugfixes in ball.dsc lib and in storyboard_npc_tasks.dsc' (#3) from bugfix-27-12-2025 into main
Reviewed-on: #3
2025-12-27 12:54:06 +01:00
Rares Bozga
eef232d8c7 Various bugfixes in ball.dsc lib and in storyboard_npc_tasks.dsc 2025-12-27 13:51:48 +02:00
a026802854 Merge pull request 'Integrate new settings into existing codebase' (#2) from feature-settings-integration into main
Reviewed-on: #2
2025-12-25 01:04:46 +01:00
Rares Bozga
cc904c7137 Integrate new settings into existing codebase 2025-12-25 02:04:19 +02:00
Rares Bozga
537b5c0d9b Add various_placeholders miscellaneous module 2025-12-24 22:28:47 +02:00
Rares Bozga
8292fdb229 Fix NPC reallocation bug, update settings_config.dsc 2025-12-24 01:42:24 +02:00
c8d959506f Merge pull request 'refs #13 completed settings feature' (#1) from ticket-13 into main
Reviewed-on: #1
2025-12-18 23:39:30 +01:00
Sirger Tünde-Maria
cc1a6076f4 Merge branch 'main' into ticket-13 2025-12-19 00:34:47 +02:00
Sirger Tünde-Maria
56e1d4452d Completed settings feature 2025-12-19 00:34:00 +02:00
Sirger Tünde-Maria
8f6dfd4398 Added menu gui only 2025-12-02 01:23:58 +02:00
Sirger Tünde-Maria
106735a290 Done settings get and set 2025-11-30 01:06:39 +02:00
25 changed files with 1054 additions and 69 deletions

View File

@@ -9,4 +9,5 @@ automoney_world:
- if <[time_passed].is_more_than[<duration[30m]>]>:
- flag <[player]> automoney_last:<util.time_now>
- money give players:<[player]> quantity:500
- narrate format:formats_prefix targets:<[player]> "Thanks for being online! You have received ¥500."
- if <proc[settings_get].context[<[player]>|game_see_auto_money_announcements]>:
- narrate format:formats_prefix targets:<[player]> "Thanks for being online! You have received ¥500."

View File

@@ -378,14 +378,14 @@ chat_command_channelswitch:
- define channel <context.args.get[1].to_lowercase>
- choose <[channel]>:
- case ic:
- flag <player> chat_channel:ic
- run settings_set def.player:<player> def.key:text_rp_chat_channel def.value:ic
- narrate format:formats_prefix "Changed channel to IC."
- stop
- case ooc:
- if <player.has_flag[chat_disableooc]>:
- narrate "<&c>You currently have OOC disabled. Use /ooc first to enable it."
- stop
- flag <player> chat_channel:ooc
- run settings_set def.player:<player> def.key:text_rp_chat_channel def.value:oocz
- narrate format:formats_prefix "Changed channel to OOC."
- stop
- narrate "<&c>Unknown channel <[channel]>. Please try: ic, ooc."
@@ -414,5 +414,5 @@ chat_command_chatcolor:
- if !<proc[chat_allowed_colors].contains[<[color]>]>:
- narrate "<&c>You must choose a color from this list: <proc[chat_allowed_colors].comma_separated>"
- stop
- flag <player> chat_color:<element[&<color[<[color]>].hex>].parse_color>
- run settings_set def.player:<player> def.key:text_rp_chat_color def.value:<[color]>
- narrate format:formats_prefix "Changed chat color to <element[&<color[<[color]>].hex>].parse_color><[color]>."

View File

@@ -29,7 +29,8 @@ chat_channel_ooc:
script:
- define message <[message].strip_color.replace[&\].with[&].unescaped>
- define final "<&8>[<&7><&l>OOC<&8>] <proc[chat_special_group].context[<[player]>]><proc[chat_name_ooc].context[<[player]>]><&7>: <&l><[message]>"
- narrate targets:<server.online_players.filter_tag[<[filter_value].has_flag[chat_disableooc].not>]> <[final]>
- define targets <server.online_players.filter_tag[<[filter_value].has_flag[chat_disableooc].not>]>
- narrate targets:<[targets]> <[final]>
- announce to_console <[final]>
chat_channel_looc:
@@ -39,7 +40,8 @@ chat_channel_looc:
script:
- define message <[message].strip_color.replace[&\].with[&].unescaped>
- define final "<&8>[<&7>LOOC<&8>] <proc[chat_special_group].context[<[player]>]><&7><proc[character_get_name].context[<[player]>]> <proc[chat_name_ooc].context[<[player]>]><&7>: <[message]>"
- narrate targets:<[player].location.find_players_within[10]> <[final]>
- define targets <[player].location.find_players_within[10]>
- narrate targets:<[targets]> <[final]>
- announce to_console <[final]>
chat_allowed_colors:
@@ -71,6 +73,40 @@ chat_tokenize_actions:
- define index <[index].add[1]>
- determine <[result].trim>
chat_channel_check_targets:
debug: false
type: task
script:
- if <[targets].size> <= 1:
- if <proc[settings_get].context[<[player]>|text_rp_chat_distance_warning]>:
- narrate "<&6>* <&7><&o>It seemed like nobody could hear you." targets:<[player]>
chat_channel_check_targets_language:
debug: false
type: task
script:
- if <[all].size> <= 1:
- if <proc[settings_get].context[<[player]>|text_rp_chat_distance_warning]>:
- narrate "<&6>* <&7><&o>It seemed like nobody could hear you." targets:<[player]>
chat_accessibility_space_message_inject_define:
debug: false
type: task
script:
- define space_targets <[targets].filter_tag[<proc[settings_get].context[<[filter_value]>|accessibility_rp_chat_space_messages]>]>
chat_accessibility_space_message_inject_define_language:
debug: false
type: task
script:
- define space_targets <[all].filter_tag[<proc[settings_get].context[<[filter_value]>|accessibility_rp_chat_space_messages]>]>
chat_accessibility_space_message_inject_apply:
debug: false
type: task
script:
- narrate targets:<[space_targets]> <&f>
chat_channel_ic:
debug: false
type: task
@@ -84,9 +120,14 @@ chat_channel_ic:
- stop
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define tokenized <proc[chat_tokenize_actions].context[<[message]>|<player.flag[chat_color].if_null[<&e>]>says<&7>:|<player.flag[chat_color].if_null[<&e>]>|<&f>|<&f><&dq><&f>|false].replace[&\].with[&].unescaped>
- define tokenized <proc[chat_tokenize_actions].context[<[message]>|<element[&<color[<proc[settings_get].context[<[player]>|text_rp_chat_color]>].hex>].parse_color>says<&7>:|<element[&<color[<proc[settings_get].context[<[player]>|text_rp_chat_color]>].hex>].parse_color>|<&f>|<&f><&dq><&f>|false].replace[&\].with[&].unescaped>
- define final "<&color[#b8b9ba]><placeholder[essentials_nickname].player[<[player]>]> <&f><proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <[tokenized]>"
- narrate targets:<[player].location.find_players_within[10]> <[final]>
- define targets <[player].location.find_players_within[10]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_me:
@@ -97,8 +138,13 @@ chat_channel_ic_me:
- define message <[message].replace[&\].with[&].unescaped>
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define final "<&e>*** <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <player.flag[chat_color].if_null[<&e>]><&o><[message]>"
- narrate targets:<[player].location.find_players_within[10]> <[final]>
- define final "<&e>*** <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <element[&<color[<proc[settings_get].context[<[player]>|text_rp_chat_color]>].hex>].parse_color><&o><[message]>"
- define targets <[player].location.find_players_within[10]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_mec:
@@ -109,8 +155,13 @@ chat_channel_ic_mec:
- define message <[message].replace[&\].with[&].unescaped>
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define final "<&e>* <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <player.flag[chat_color].if_null[<&e>]><&o><[message]>"
- narrate targets:<[player].location.find_players_within[3]> <[final]>
- define final "<&e>* <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <element[&<color[<proc[settings_get].context[<[player]>|text_rp_chat_color]>].hex>].parse_color><&o><[message]>"
- define targets <[player].location.find_players_within[3]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_mel:
@@ -121,8 +172,13 @@ chat_channel_ic_mel:
- define message <[message].replace[&\].with[&].unescaped>
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define final "<&e>**** <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <player.flag[chat_color].if_null[<&e>]><&o><[message]>"
- narrate targets:<[player].location.find_players_within[25]> <[final]>
- define final "<&e>**** <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <element[&<color[<proc[settings_get].context[<[player]>|text_rp_chat_color]>].hex>].parse_color><&o><[message]>"
- define targets <[player].location.find_players_within[25]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_whisper:
@@ -140,7 +196,12 @@ chat_channel_ic_whisper:
- define message <[message].strip_color>
- define tokenized <proc[chat_tokenize_actions].context[<[message]>|whispers|<&8>|<&7>|<&6><&sq>|false].replace[&\].with[&].unescaped>
- define final "<&color[#d1d1d1]><placeholder[essentials_nickname].player[<[player]>]> <&f><proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <[tokenized]>"
- narrate targets:<[player].location.find_players_within[3]> <[final]>
- define targets <[player].location.find_players_within[3]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_yell:
@@ -158,7 +219,11 @@ chat_channel_ic_yell:
- define message <[message].strip_color>
- define tokenized <proc[chat_tokenize_actions].context[<[message]>|yells|<&6>|<&f>|<&6><&sq>|true].replace[&\].with[&].unescaped>
- define final "<&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <[tokenized]>"
- narrate targets:<[player].location.find_players_within[25]> <[final]>
- define targets <[player].location.find_players_within[25]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_my:
@@ -175,7 +240,11 @@ chat_channel_ic_my:
- else:
- define possession_name <[possession_name]><&sq>s
- define final "<&e>*** <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <[possession_name]> <&f><[message]>"
- narrate targets:<[player].location.find_players_within[10]> <[final]>
- define targets <[player].location.find_players_within[10]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_it:
@@ -187,7 +256,11 @@ chat_channel_ic_it:
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define final "<&6>*** <&e><[message]> <&7>(<proc[character_get_name].context[<[player]>]>)"
- narrate targets:<[player].location.find_players_within[10]> <[final]>
- define targets <[player].location.find_players_within[10]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_itc:
@@ -199,7 +272,11 @@ chat_channel_ic_itc:
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define final "<&6>* <&e><[message]> <&7>(<proc[character_get_name].context[<[player]>]>)"
- narrate targets:<[player].location.find_players_within[3]> <[final]>
- define targets <[player].location.find_players_within[3]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_itl:
@@ -211,7 +288,11 @@ chat_channel_ic_itl:
- if !<[player].has_permission[chat.colors]>:
- define message <[message].strip_color>
- define final "<&6>**** <&e><[message]> <&7>(<proc[character_get_name].context[<[player]>]>)"
- narrate targets:<[player].location.find_players_within[25]> <[final]>
- define targets <[player].location.find_players_within[25]>
- inject chat_accessibility_space_message_inject_define
- inject chat_accessibility_space_message_inject_apply
- narrate targets:<[targets]> <[final]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final]>
chat_channel_ic_language:
@@ -225,10 +306,14 @@ chat_channel_ic_language:
- define final_known "<&6>[<&7>L<&6>] <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <player.flag[chat_color].if_null[<&f>]>says <&f><&dq><&o><[message]><&f><&dq> in <[language]>"
- define final_unknown "<&6>[<&7>L<&6>] <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <player.flag[chat_color].if_null[<&f>]>says something in <[language]>"
- define all <[player].location.find_players_within[10]>
- inject chat_accessibility_space_message_inject_define_language
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets_language
- define speakers <[all].filter_tag[<[filter_value].flag[chat_languages].contains[<[language]>].if_null[false]>]>
- define others <[all].exclude[<[speakers]>]>
- narrate targets:<[speakers]> <[final_known]>
- narrate targets:<[others]> <[final_unknown]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final_known]>
chat_channel_ic_languagewhisper:
@@ -242,10 +327,14 @@ chat_channel_ic_languagewhisper:
- define final_known "<&6>[<&7>L<&6>] <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <&f>whispers <&dq><&o><[message]><&f><&dq> in <[language]>"
- define final_unknown "<&6>[<&7>L<&6>] <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <&f>whispers something in <[language]>"
- define all <[player].location.find_players_within[3]>
- inject chat_accessibility_space_message_inject_define_language
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets_language
- define speakers <[all].filter_tag[<[filter_value].flag[chat_languages].contains[<[language]>].if_null[false]>]>
- define others <[all].exclude[<[speakers]>]>
- narrate targets:<[speakers]> <[final_known]>
- narrate targets:<[others]> <[final_unknown]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final_known]>
chat_channel_ic_languageyell:
@@ -259,8 +348,12 @@ chat_channel_ic_languageyell:
- define final_known "<&6>[<&7>L<&6>] <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <&f>yells <&dq><&o><[message].to_uppercase><&f><&dq> in <[language]>"
- define final_unknown "<&6>[<&7>L<&6>] <&f><placeholder[essentials_nickname].player[<[player]>]> <proc[chat_special_group].context[<[player]>]><proc[chat_roles_group].context[<[player]>]> <proc[character_get_name].context[<[player]>]> <&f>yells something in <[language]>"
- define all <[player].location.find_players_within[25]>
- inject chat_accessibility_space_message_inject_define_language
- inject chat_accessibility_space_message_inject_apply
- inject chat_channel_check_targets_language
- define speakers <[all].filter_tag[<[filter_value].flag[chat_languages].contains[<[language]>].if_null[false]>]>
- define others <[all].exclude[<[speakers]>]>
- narrate targets:<[speakers]> <[final_known]>
- narrate targets:<[others]> <[final_unknown]>
- inject chat_accessibility_space_message_inject_apply
- announce to_console <[final_known]>

View File

@@ -4,8 +4,13 @@ chat_world:
events:
on player chats:
- determine cancelled passively
- define channel <player.flag[chat_channel].if_null[ic]>
- define channel <proc[settings_get].context[<player>|text_rp_chat_channel]>
- if <[channel]> == ic:
- run chat_channel_ic def.player:<player> def.message:<context.message.parse_color.escaped.replace[&].with[&\]>
- else if <[channel]> == ooc:
- run chat_channel_ooc def.player:<player> def.message:<context.message.escaped.replace[&].with[&\]>
on player receives message:
## yes, we will sync the chat thread and live dangerously
# manual settings_get because this event is very finnicky and dangerous
- if <player.flag[settings].get[accessibility_chat_disable_colors].if_null[false]>:
- determine MESSAGE:<context.message.strip_color>

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@@ -18,8 +18,15 @@ ball_create:
- spawn slime[silent=true;size=<[size]>;has_ai=false;visible=false] <[location].with_pitch[0].with_yaw[0]> save:ball_collision
- define ball_collision <entry[ball_collision].spawned_entity>
- define size <[ball_collision].bounding_box.get[1].sub[<[ball_collision].location>].x.abs.add[0.01]>
- spawn armor_stand[invulnerable=true;has_ai=false;gravity=false;visible=false] <[location].with_pitch[0].with_yaw[0].below[<[size].add[1]>]> save:ball_display
- spawn zombie[silent=true;has_ai=false;gravity=false;visible=false] <[location].with_pitch[0].with_yaw[0].below[<[size].add[1]>]> save:ball_display
- define ball_display <entry[ball_display].spawned_entity>
- if <[ball_display].is_baby>:
- age <[ball_display]> adult lock
- if <[ball_display].is_inside_vehicle>:
# CHICKEN JOCKEEEEEEEEEEEEEEEEEEEEEEEEEY
- define chicken <[ball_display].vehicle>
- adjust <[chicken]> passengers:<list[]>
- remove <[chicken]>
- adjust <[ball_display]> equipment:<map[].with[helmet].as[<[display_item]>]>
- flag <[ball_collision]> ball:<[id]>
- flag <[ball_collision]> ball_display:<[ball_display]>
@@ -142,8 +149,5 @@ ball_internal_physics_update_ball:
- define next <[changes].get[1].if_null[<[next]>]>
- define velocity <[changes].get[2].if_null[<[velocity]>]>
- flag <[ball]> ball_velocity:<[velocity]>
- if <[size]> <= 2:
- teleport <[ball].flag[ball_display]> <[next].below[<[size].add[0.7]>]>
- else:
- teleport <[ball].flag[ball_display]> <[next].below[<[size].add[0.7]>]>
- teleport <[ball].flag[ball_display]> <[ball].bounding_box.get[1].add[<[ball].bounding_box.get[2]>].div[2].below[1.575].below[0.125]>
- teleport <[ball]> <[next]>

309
scripts/lib/cutscene.dsc Normal file
View File

@@ -0,0 +1,309 @@
#
# Cutscene - library for creating cool cutscenes similar to the Replay Mod
#
# Playing cutscenes can also be atomic, meaning that if the player leaves mid
# cutscene, the cutscene may interrupt the queue that called the task in order
# to prevent the script from continuing.
# Determines the set of points passing through the given points spaced by the given distance.
# Effectively, the points representing the lines going from p0 to p1, then p1 to p2, etc...
# The points have to be given escaped! So <[myinput].escaped>!
cutscene_concatenate_points_between:
debug: false
type: procedure
definitions: points|distance
script:
- define points <[points].unescaped>
- define result <list[]>
- repeat <[points].size.sub[1]> as:index:
- define result <[result].include[<[points].get[<[index]>].points_between[<[points].get[<[index].add[1]>]>].distance[<[distance]>]>]>
- determine <[result]>
# Determines the Catmull-Rom spline passing through the given points, taking the distance
# between the resulting equidistant points and the resolution of the computation into account.
# Note that the efficiency of this algorithm is not amazing necessarily, so you should cache
# the results. Higher resolutions also mean the algorithm will take longer to finish.
# The points have to be given escaped! So <[myinput].escaped>!
cutscene_catmull_rom_equidistant_spline:
debug: false
type: procedure
definitions: points|distance|resolution
script:
- define points <[points].unescaped>
- define distance <[distance].if_null[0.25]>
- define resolution <[resolution].if_null[100]>
- if <[points].size> < 2:
- determine <[points]>
- if <[points].size> == 2:
- determine <[points].get[1].points_between[<[points].get[2]>].distance[<[distance]>]>
- define spline_points <list[]>
- define cumulative_distances <list[<element[0]>]>
- repeat <[points].size.sub[1]> from:0 as:segment_index:
- if <[segment_index]> == 0:
- define p0 <[points].get[1].sub[<[points].get[2].sub[<[points].get[1]>]>]>
- define p1 <[points].get[1]>
- define p2 <[points].get[2]>
- define p3 <tern[<[points].size.is_more_than[2]>].pass[<[points].get[3]>].fail[<[points].get[2]>]>
- else if <[segment_index]> == <[points].size.sub[2]>:
- define p0 <[points].get[<[segment_index]>]>
- define p1 <[points].get[<[segment_index].add[1]>]>
- define p2 <[points].get[<[segment_index].add[2]>]>
- define p3 <[points].get[<[segment_index].add[2]>].add[<[points].get[<[segment_index].add[2]>].sub[<[points].get[<[segment_index].add[1]>]>]>]>
- else:
- define p0 <[points].get[<[segment_index]>]>
- define p1 <[points].get[<[segment_index].add[1]>]>
- define p2 <[points].get[<[segment_index].add[2]>]>
- define p3 <[points].get[<[segment_index].add[3]>]>
- define t 0
- while <[t]> < 1:
- define t2 <[t].mul[<[t]>]>
- define t3 <[t2].mul[<[t]>]>
- define px <element[0.5].mul[<[p1].x.mul[2].add[<[p2].x.sub[<[p0].x>].mul[<[t]>]>].add[<[p0].x.mul[2].sub[<[p1].x.mul[5]>].add[<[p2].x.mul[4]>].sub[<[p3].x>].mul[<[t2]>]>].add[<[p0].x.mul[-1].add[<[p1].x.mul[3]>].sub[<[p2].x.mul[3]>].add[<[p3].x>].mul[<[t3]>]>]>]>
- define py <element[0.5].mul[<[p1].y.mul[2].add[<[p2].y.sub[<[p0].y>].mul[<[t]>]>].add[<[p0].y.mul[2].sub[<[p1].y.mul[5]>].add[<[p2].y.mul[4]>].sub[<[p3].y>].mul[<[t2]>]>].add[<[p0].y.mul[-1].add[<[p1].y.mul[3]>].sub[<[p2].y.mul[3]>].add[<[p3].y>].mul[<[t3]>]>]>]>
- define pz <element[0.5].mul[<[p1].z.mul[2].add[<[p2].z.sub[<[p0].z>].mul[<[t]>]>].add[<[p0].z.mul[2].sub[<[p1].z.mul[5]>].add[<[p2].z.mul[4]>].sub[<[p3].z>].mul[<[t2]>]>].add[<[p0].z.mul[-1].add[<[p1].z.mul[3]>].sub[<[p2].z.mul[3]>].add[<[p3].z>].mul[<[t3]>]>]>]>
- define point <location[<[px]>,<[py]>,<[pz]>,<[points].get[1].world.name>]>
- if <[spline_points].size> > 0:
- define last_point <[spline_points].get[-1]>
- define cumulative_distance <[last_point].distance[<[point]>]>
- define cumulative_distances <[cumulative_distances].include[<[cumulative_distances].get[-1].add[<[cumulative_distance]>]>]>
- define spline_points <[spline_points].include[<[point]>]>
- define t <[t].add[<element[1].div[<[resolution]>]>]>
- define equidistant_points <list[<[spline_points].get[1]>]>
- define total_length <[cumulative_distances].get[-1]>
- define current_distance 0
- define current_index 1
- while <[current_distance]> < <[total_length]>:
- define target_distance <[current_distance].add[<[distance]>]>
- if <[target_distance]> > <[total_length]>:
- while stop
- while <[current_index]> < <[cumulative_distances].size> && <[cumulative_distances].get[<[current_index].add[1]>]> < <[target_distance]>:
- define current_index <[current_index].add[1]>
- define t1 <[cumulative_distances].get[<[current_index]>]>
- define t2 <[cumulative_distances].get[<[current_index].add[1]>]>
- define alpha <[target_distance].sub[<[t1]>].div[<[t2].sub[<[t1]>]>]>
- define p1 <[spline_points].get[<[current_index]>]>
- define p2 <[spline_points].get[<[current_index].add[1]>]>
- define x <[p1].x.add[<[alpha].mul[<[p2].x.sub[<[p1].x>]>]>]>
- define y <[p1].y.add[<[alpha].mul[<[p2].y.sub[<[p1].y>]>]>]>
- define z <[p1].z.add[<[alpha].mul[<[p2].z.sub[<[p1].z>]>]>]>
- define point <location[<[x]>,<[y]>,<[z]>,<[points].get[1].world.name>]>
- define equidistant_points <[equidistant_points].include[<[point]>]>
- define current_distance <[target_distance]>
- define last_control_point <[points].get[-1]>
- define last_generated <[equidistant_points].get[-1]>
- if <[last_generated].distance[<[last_control_point]>]> >= <[distance].div[2]>:
- define equidistant_points <[equidistant_points].include[<[last_control_point]>]>
- determine <[equidistant_points]>
# Previews the given path for the given player, where the source definition are the points that
# the resulting path must pass through, for the specified duration_tag. Note for the duration_tag
# that a <duration[]> is required, and it will not work if using simple <element[]>, like '5s'.
cutscene_preview_path:
debug: false
type: task
definitions: player|source|result|duration_tag
script:
- define duration_tag <[duration_tag].if_null[<duration[5s]>]>
- define now <util.current_time_millis>
- while <util.current_time_millis.sub[<[now]>]> < <[duration_tag].in_milliseconds>:
- if !<[player].is_online>:
- stop
- playeffect at:<[source]> targets:<[player]> effect:CLOUD offset:0,0,0 quantity:1 velocity:0,0,0 visibility:1000
- playeffect at:<[result]> targets:<[player]> effect:ENCHANTED_HIT offset:0,0,0 quantity:1 velocity:0,0,0 visibility:1000
- wait 5t
# Simple linear interpolation.
# Given as parameter to cutscene_follow_path_by_interpolation.
cutscene_interpolate_linear:
debug: false
type: procedure
definitions: step
script:
- determine 0.5
# Ease in interpolation.
# Given as parameter to cutscene_follow_path_by_interpolation.
cutscene_interpolate_ease_in:
debug: false
type: procedure
definitions: step
script:
- determine <[step].mul[<util.pi.div[2]>].sin>
# Ease out interpolation.
# Given as parameter to cutscene_follow_path_by_interpolation.
cutscene_interpolate_ease_out:
debug: false
type: procedure
definitions: step
script:
- determine <[step].mul[<util.pi.div[2]>].add[<util.pi.div[2]>].sin>
# Ease in-out interpolation.
# Given as parameter to cutscene_follow_path_by_interpolation.
cutscene_interpolate_ease_in_out:
debug: false
type: procedure
definitions: step
script:
- determine <[step].mul[<util.pi>].sin>
# Makes the player follow the given path at the given speed, using the provided interpolation.
# Note that the speed is an arbitrary construct, but higher numbers will make the player follow
# the path faster.
cutscene_follow_path_by_interpolation:
debug: false
type: task
definitions: player|path|look_at|speed|interpolation_procedure
script:
- if <[path].size> == 0:
- stop
- define look_at_is_list <tern[<[look_at].get[1].if_null[null].equals[null]>].pass[false].fail[true]>
- teleport <[player]> <[path].get[1]>
- define time_unit <[path].size.div[<[speed].mul[20]>]>
- define should_await_time 0
- define index 1
- while <[index]> < <[path].size>:
- define point <[path].get[<[index]>]>
- define step <[index].sub[1].div[<[path].size>]>
- define await_time <element[1].sub[<proc[<[interpolation_procedure]>].context[<[step]>]>].mul[<[time_unit]>]>
- define should_await_time <[should_await_time].add[<[await_time]>]>
- if <[should_await_time]> < 1:
- define index <[index].add[1]>
- while next
- wait <[should_await_time].round_down>t
- define should_await_time <[should_await_time].sub[<[should_await_time].round_down>]>
- define direction <[look_at].sub[<[point]>].normalize>
- define quaternion_pitch <[direction].quaternion_between_vectors[0,1,0].represented_angle.sub[<util.pi.div[2]>].to_degrees>
- define result_point <[point].with_pitch[<[quaternion_pitch]>].with_yaw[<[point].direction[<[look_at]>].yaw>]>
- if !<[player].is_online>:
- determine false
- teleport <[player]> <[result_point].add[0,-1,0]> offthread_repeat:8
- define index <[index].add[1]>
- if !<[player].is_online>:
- determine false
- teleport <[player]> <[path].get[-1]>
- determine true
# Creates and saves a cutscene.
# Definitions explanation:
# - name: The name of the cutscene. Must be unique, case sensitive.
# - points: The source points to generate the path from.
# - look_at: The location that the player should look at throughout the entire path follow
# - compute_spline: Whether to use straight lines for the path, or to compute a smooth spline.
# - interpolation_procedure: A procedure to interpolate the speed of the path follower.
#
# If the cutscene already exists, it will not create it and silently fail.
# Determines true if the cutscene was created, or false if it already exists.
cutscene_create_and_save:
debug: false
type: task
definitions: name|points|look_at|speed|compute_spline|interpolation_procedure
script:
- if <server.flag[cutscene].if_null[<map[]>].contains[<[name]>]>:
- determine false
- if !<[compute_spline]>:
- define result <proc[cutscene_concatenate_points_between].context[<[points].escaped>|0.33]>
- else:
- define result <proc[cutscene_catmull_rom_equidistant_spline].context[<[points].escaped>|0.33|50]>
- definemap cutscene:
name: <[name]>
source: <[points]>
result: <[result]>
look_at: <[look_at]>
speed: <[speed]>
interpolation_procedure: <[interpolation_procedure]>
- flag server cutscene:<server.flag[cutscene].if_null[<map[]>].with[<[name]>].as[<[cutscene]>]>
- determine true
# Destroys an existing cutscnee.
# If the cutscene doesn't exist, it will fail silently.
# Determines true if the cutscene was destroyed, or false if it did not yet exist.
cutscene_destroy:
debug: false
type: task
definitions: name
script:
- if !<server.flag[cutscene].if_null[<map[]>].contains[<[name]>]>:
- determine false
- flag server cutscene:<server.flag[cutscene].if_null[<map[]>].exclude[<[name]>]>
- determine false
# Previews the given path for the given player, using a saved cutscene as the source.
# Note for the duration_tag that a <duration[]> is required, and it will not work if
# using simple <element[]>, like '5s'.
cutscene_preview_path_by_name:
debug: false
type: task
definitions: name|player|duration_tag
script:
- if !<server.flag[cutscene].if_null[<map[]>].contains[<[name]>]>:
- debug error "Cannot preview path by name! <[name]> @ <[player]>"
- stop
- define cutscene <server.flag[cutscene].get[<[name]>]>
- run cutscene_preview_path def.player:<[player]> def.source:<[cutscene].get[source]> def.result:<[cutscene].get[result]> def.duration_tag:<[duration_tag]>
# Plays the given cutscene by name.
# If the player disconnects, the cutscene will stop playing, but the queue that
# called this task will continue. Consider cutscene_play_atomic in case you would
# like to stop the queue that called this task.
# Determines true if the cutscene completed, false otherwise.
# Should be ~waited for.
cutscene_play:
debug: false
type: task
definitions: name|player
script:
- run cutscene_stop def.player:<[player]>
- if !<server.flag[cutscene].if_null[<map[]>].contains[<[name]>]>:
- determine false
- define cutscene <server.flag[cutscene].get[<[name]>]>
- flag <[player]> cutscene:<map[].with[gamemode].as[<player.gamemode>].with[location].as[<player.location>]>
- adjust <[player]> gamemode:spectator
- run cutscene_follow_path_by_interpolation def.player:<[player]> def.path:<[cutscene].get[result]> def.look_at:<[cutscene].get[look_at]> def.speed:<[cutscene].get[speed]> def.interpolation_procedure:<[cutscene].get[interpolation_procedure]> save:result
- define queue <entry[result].created_queue>
- flag <[player]> cutscene_queue:<[queue]>
- waituntil <[queue].state.equals[running]> max:5t
- waituntil <[queue].state.equals[running].not>
- define ok <[queue].determination.get[1]>
- run cutscene_stop def.player:<player>
- determine <[ok]>
# Plays the cutscene atomically.
# See cutscene_play for an explanation.
# Should be ~waited for.
cutscene_play_atomic:
debug: false
type: task
definitions: name|player|queue
script:
- ~run cutscene_play def.name:<[name]> def.player:<[player]> save:result
- define result <entry[result].created_queue.determination.get[1]>
- if !<[result].if_null[false]>:
- debug log "Cancelled atomic cutscene: <[player].name> @ <[name]>"
- queue stop <[queue]>
# Stops the currently playing cutscene from playing.
# If no cutscene is playing, it silently fails.
cutscene_stop:
debug: false
type: task
definitions: player
script:
- if !<[player].has_flag[cutscene]>:
- stop
- define save <[player].flag[cutscene]>
- if <[player].flag[cutscene_queue]> != null:
- queue stop <[player].flag[cutscene_queue]>
- adjust <[player]> gamemode:<[save].get[gamemode]>
- teleport <[player]> <[save].get[location]>
- flag <[player]> cutscene:!
## Internal only!
cutscene_world:
debug: false
type: world
events:
on player joins:
- run cutscene_stop def.player:<player>

View File

@@ -35,7 +35,7 @@ textbox_write:
- queue stop <[queue]>
- run textbox_flush def.player:<[player]>
- stop
- define lines <[line3s].split[$$nl].parse_tag[<[parse_value].trim>]>
- define lines <[line3s].split[$$nl].parse_tag[<[parse_value].trim.replace[<&0>].with[<&6>]>]>
- flag <[player]> textbox_state:writing
- flag <[player]> textbox_input:<[lines]>
- flag <[player]> textbox_lines:<[lines].size>
@@ -44,6 +44,7 @@ textbox_write:
- bossbar create textbox_<[player].uuid>_2 players:<[player]> title:<empty>
- bossbar create textbox_<[player].uuid>_3 players:<[player]> title:<empty>
- wait 1t
- define write_speed <proc[settings_get].context[<[player]>|text_textbox_write_speed].if_null[1]>
- if <[avatar_unicode]> != null:
- bossbar create textbox_<[player].uuid>_avatar players:<[player]> title:<element[ ].repeat[64]><[avatar_unicode]>
- foreach <[lines]> as:line:
@@ -56,22 +57,22 @@ textbox_write:
- stop
- if !<[player].is_online>:
- stop
- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<black><bold><[line].substring[1,<[value]>]>
- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<&6><&l><[line].substring[1,<[value]>]>
- if <[value].sub[1].mod[3]> == 0:
- playsound sound:textbox.text <[player]> custom pitch:<util.random.decimal[0.98].to[1]>
- wait 1t
- playsound sound:textbox.text <[player]> custom pitch:<util.random.decimal[0.98].to[1]> volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
- wait <[write_speed]>t
- if <[line].substring[<[value].add[1]>,<[value].add[1]>].trim.length.if_null[1]> == 0:
- if <[line].substring[<[value]>,<[value]>]> == .:
- wait 2t
- wait <[write_speed].add[1]>t
- if <[line].substring[<[value]>,<[value]>]> == !:
- wait 2t
- wait <[write_speed].add[1]>t
- if <[line].substring[<[value]>,<[value]>]> == ?:
- wait 2t
- wait <[write_speed].add[1]>t
- if <[line].substring[<[value]>,<[value]>]> == -:
- wait 2t
- wait <[write_speed].add[1]>t
- if <[line].substring[<[value]>,<[value]>]> == ,:
- wait 2t
- wait <duration[1t]>
- wait <[write_speed].add[1]>t
- wait <duration[<[write_speed]>t]>
- if <[player].flag[textbox_state].if_null[null]> != writing:
- if <[queue].if_null[null]> != null && <[player].flag[textbox_state].if_null[null]> != continue:
- debug log "[Textbox] Write; cancelled queue <[queue].numeric_id><&at><[queue].script.name> for <[player].name>; state mismatch."
@@ -99,7 +100,7 @@ textbox_skip:
- bossbar create textbox_<[player].uuid>_<[value]> players:<[player]> title:<empty>
- define lines <[player].flag[textbox_input]>
- foreach <[lines]> as:line:
- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<black><bold><[line]>
- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<&6><&l><[line]>
- flag <[player]> textbox_state:continue
# Clears textbox and flushes all flag memory values
@@ -207,12 +208,12 @@ textbox_handle_click:
- ratelimit <player> 5t
- else if <[state]> == continue:
- determine cancelled passively
- playsound sound:textbox.close <player> custom
- playsound sound:textbox.close <player> custom volume:<proc[settings_get].context[<player>|sound_textbox_volume].div[100].if_null[1]>
- ~run textbox_flush def.player:<player>
- ratelimit <player> 10t
- else if <[state]> == choice:
- determine cancelled passively
- playsound sound:input.ok <player> custom
- playsound sound:input.ok <player> custom volume:<proc[settings_get].context[<player>|sound_textbox_volume].div[100].if_null[1]>
- flag <player> textbox_choice_select:<player.flag[textbox_choices].get[current]>
- ~run textbox_flush def.player:<player>
- ratelimit <player> 10t
@@ -249,7 +250,13 @@ textbox_choice:
- teleport <[player]> <[player].location.below.above.with_y[<[player].location.below.above.y.round_down>]>
- else:
- stop
- waituntil <[player].flag[textbox_state].if_null[null]> == null
- waituntil <[player].flag[textbox_state].if_null[null]> == null || !<[player].is_online>
- if !<[player].is_online>:
- if <[queue].if_null[null]> != null:
- debug log "[Textbox] Choice; cancelled queue <[queue].numeric_id><&at><[queue].script.name> for <[player].name>; offline"
- queue stop <[queue]>
- run textbox_flush def.player:<[player]>
- stop
- ~run textbox_flush def.player:<[player]>
- flag <[player]> textbox_state:choice
- flag <[player]> textbox_choices:<map[].with[data].as[<[choices]>].with[current].as[left]>
@@ -283,35 +290,35 @@ textbox_internal_choice_select:
- bossbar create textbox_<[player].uuid>_bottom players:<[player]> title:<empty>
- define choices <[player].flag[textbox_choices].get[data]>
#
- define left <&0><&l><[choices].get[left].get[text].if_null[null]>
- define right <&0><&l><[choices].get[right].get[text].if_null[null]>
- define top <&0><&l><[choices].get[top].get[text].if_null[null]>
- define bottom <&0><&l><[choices].get[bottom].get[text].if_null[null]>
- define left <&6><&l><[choices].get[left].get[text].if_null[null]>
- define right <&6><&l><[choices].get[right].get[text].if_null[null]>
- define top <&6><&l><[choices].get[top].get[text].if_null[null]>
- define bottom <&6><&l><[choices].get[bottom].get[text].if_null[null]>
#
- if <[choice_dir]> == left:
- if <[left]> == <&0><&l>null:
- if <[left]> == <&6><&l>null:
- stop
- define left "<&4>❤ <&0><&l><[left]>"
- define left "<&4>❤ <&6><&l><[left]>"
- else if <[choice_dir]> == right:
- if <[right]> == <&0><&l>null:
- if <[right]> == <&6><&l>null:
- stop
- define right "<&4>❤ <&0><&l><[right]>"
- define right "<&4>❤ <&6><&l><[right]>"
- else if <[choice_dir]> == top:
- if <[top]> == <&0><&l>null:
- if <[top]> == <&6><&l>null:
- stop
- define top "<&4>❤ <&0><&l><[top]>"
- define top "<&4>❤ <&6><&l><[top]>"
- else:
- if <[bottom]> == <&0><&l>null:
- if <[bottom]> == <&6><&l>null:
- stop
- define bottom "<&4>❤ <&0><&l><[bottom]>"
- define bottom "<&4>❤ <&6><&l><[bottom]>"
#
- define mid_padding <element[<&sp>].repeat[<element[30].sub[<[left].strip_color.length>].sub[<[right].strip_color.length>]>]>
#
- if <[top]> != <&0><&l>null:
- if <[top]> != <&6><&l>null:
- bossbar update textbox_<[player].uuid>_top title:<[top]>
- if <[left]> != <&0><&l>null || <[right]> != <&0><&l>null:
- if <[left]> != <&6><&l>null || <[right]> != <&6><&l>null:
- bossbar update textbox_<[player].uuid>_mid title:<[left]><[mid_padding]><[right]>
- if <[bottom]> != <&0><&l>null:
- if <[bottom]> != <&6><&l>null:
- bossbar update textbox_<[player].uuid>_bottom title:<[bottom]>
- flag <[player]> textbox_choices:<map[].with[data].as[<[choices]>].with[current].as[<[choice_dir]>]>
- playsound BLOCK_NOTE_BLOCK_BIT <[player]> pitch:2
- playsound BLOCK_NOTE_BLOCK_BIT <[player]> pitch:2 volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>

View File

@@ -16,7 +16,8 @@ liteprofilesutils_world:
- flag server liteprofilesutils_lastbestlimit:<[lastbestlimit].with[<[masteruuid]>].as[<[profilelimit].max[<[lastbestlimit].get[<[masteruuid]>].if_null[1]>]>]>
#
- define joinleavedata <script[liteprofilesutils_data].data_key[join-leave]>
- announce <[joinleavedata].get[leave].parsed>
- define setting_enabled_players <server.online_players.filter_tag[<proc[settings_get].context[<[filter_value]>|general_see_player_join_leave]>]>
- narrate <[joinleavedata].get[leave].parsed> targets:<[setting_enabled_players]>
on player joins:
- define masteruuid <proc[liteprofilesutils_get_master_uuid].context[<player>]>
# sync groups, O(scary)
@@ -61,9 +62,14 @@ liteprofilesutils_world:
- if <server.flag[liteprofilesutils_welcome].if_null[<list[]>].contains[<player.uuid>]>:
- announce <[joinleavedata].get[welcome].parsed>
- flag server liteprofilesutils_welcome:<server.flag[liteprofilesutils_welcome].if_null[<list[]>].include[<player.uuid>]>
- announce <[joinleavedata].get[join].parsed>
- define setting_enabled_players <server.online_players.filter_tag[<proc[settings_get].context[<[filter_value]>|general_see_player_join_leave]>]>
- narrate <[joinleavedata].get[join].parsed> targets:<[setting_enabled_players]>
## prevent /profile remove
on command:
- if <context.source_type> != player:
- stop
- if <player.is_op>:
- stop
- if <context.command.to_lowercase> == profile || <context.command.to_lowercase> == account || <context.command.to_lowercase> == pf:
- if <context.args.get[1].to_lowercase.if_null[null]> == remove:
- determine cancelled passively

View File

@@ -20,8 +20,10 @@ compatibility_check_world:
type: world
events:
after player joins:
- define player_version <player.viaversion_version.split[-].get[1].split[.].limit[3].get[1|2].separated_by[.]>
- define server_version <server.version.split[(].get[2].split[:].get[2].split[)].get[1].trim.split[.].limit[3].get[1|2].separated_by[.]>
- if <proc[settings_get].context[<player>|general_ignore_version_compatibility_check]>:
- stop
- define player_version <player.viaversion_version.split[-].get[2]>
- define server_version <server.version.split[(].get[2].split[:].get[2].split[)].get[1].trim>
- if <proc[compatibility_check_compare_versions].context[<[player_version]>|<[server_version]>]> == -1:
- wait 5s
- if !<player.is_online>:

View File

@@ -0,0 +1,5 @@
various_placeholders_staff_rank:
debug: false
type: procedure
script:
- determine <placeholder[luckperms_prefix_element_highest_on_track_special].player[<player>].parse_color.to_minimessage>

View File

@@ -83,7 +83,8 @@ phones_commands_phonecall:
#
# before accepted
- if !<[target].has_flag[phones_is_maybe_called]>:
- nbs file:data/phones/songs/<[target].flag[phones].get[ringtone].if_null[Bad Apple]> play targets:<[target]>
- if !<proc[settings_get].context[<[target]>|game_disable_phone_ringtone]>:
- nbs file:data/phones/songs/<[target].flag[phones].get[ringtone].if_null[Bad Apple]> play targets:<[target]>
- narrate targets:<[target]> "<&6>*** <&e>You're being called by <&e><[relative]><&7>."
- narrate targets:<[target]> <&hover[<&a>Click to accept call from <[relative]>...]><element[<&a><&l>[ ACCEPT ]].on_click[<entry[accept].command>]><&end_hover>
# wait...

View File

@@ -0,0 +1,12 @@
settings_command_settings:
debug: false
type: command
name: settings
usage: /settings
description: Opens the settings menu.
permission: settings.command.settings
script:
- if <context.source_type> != player:
- narrate "<&c>Please run this command as a player."
- stop
- run settings_menu def.player:<player>

View File

@@ -0,0 +1,148 @@
settings_config:
debug: false
type: data
tabs:
- General
- Game
- Text
- Sounds
- Accessibility
keys:
general_see_player_join_leave:
tab: General
name: See player join and leave messages
description: If enabled, will show in chat when other players join or leave.
type: boolean
default: true
general_ignore_version_compatibility_check:
tab: General
name: Ignore version compatibility warning
description: If enabled, will not show the compatibility warning when joining the server on an old unsupported version.
type: boolean
default: false
##
game_see_auto_money_announcements:
tab: Game
name: See auto money announcements
description: If enabled, will show in chat when you receive money for being online.
type: boolean
default: true
game_disable_phone_ringtone:
tab: Game
name: Disable phone ringtone
description: If enabled, the ringtone won't play when your phone is calling.
type: boolean
default: false
##
text_rp_chat_color:
tab: Text
name: Roleplay chat color
description: Changes the color used for actions when using in character chat channels. Can also be changed using /chatcolor.
type: list
default: yellow
values:
- aqua
- blue
- fuchsia
- gray
- green
- lime
- maroon
- navy
- olive
- orange
- purple
- red
- silver
- teal
- yellow
text_rp_chat_channel:
tab: Text
name: Current roleplay chat channel
description: The channel you are currently using. Can also be changed using /chsw.
type: list
default: ic
values:
- ic
- ooc
text_rp_chat_distance_warning:
tab: Text
name: Warn when no message receivers
description: If enabled, will warn you when your in character chat channel message was not seen by any other player.
type: boolean
default: true
text_textbox_write_speed:
tab: Text
name: Textbox write speed
description: How fast textboxes should write text.
type: number
default: 2
min: 1
max: 3
increment: 1
##
sound_textbox_volume:
tab: Sounds
name: Textbox volume
description: Changes the volume when the textbox is writing.
type: number
default: 50
min: 0
max: 100
increment: 5
sound_vehicles_volume:
tab: Sounds
name: Vehicles volume
description: Changes the volume of vehicle engines.
type: number
default: 50
min: 0
max: 100
increment: 5
##
accessibility_chat_disable_colors:
tab: Accessibility
name: Disable colors in chat
description: If enabled, hides all colors in chat, instead using plain white.
type: boolean
default: false
accessibility_rp_chat_space_messages:
tab: Accessibility
name: Space messages for in character chat channels
description: If enabled, in character chat channel messages will be begin and end with a new line to distinguish where the message begins and ends.
type: boolean
default: false
##
# example1_key:
# tab: General
# name: example1 setting key
# description: example1 description
# type: boolean
# default: true
# example2_key:
# tab: General
# name: example2 setting key
# description: example2 description
# type: number
# default: 5
# min: 0
# max: 10
# increment: 0.5
# example3_key:
# tab: Miscellaneous
# name: example3 setting key
# description: example3 description
# type: list
# default: male
# values:
# - male
# - female
# - prefer not to say
# example4_key:
# tab: Miscellaneous
# name: example4 setting key
# description: example4 description
# type: text
# default: text
# max-length: 64
# regex: "[a-z]+"

View File

@@ -0,0 +1,308 @@
settings_set:
debug: false
type: task
definitions: player|key|value
script:
- define keys <script[settings_config].data_key[keys]>
- if !<[keys].contains[<[key]>]>:
- determine "Key not found: <[key]>"
- if <[value]> == null:
- determine "Value cannot be null"
- define data <[keys].get[<[key]>]>
- define type <[data].get[type]>
- choose <[type].to_lowercase>:
- case boolean:
- if <[value]> != true && <[value]> != false:
- determine "Value must be true or false"
- case number:
- define min <[data].get[min]>
- define max <[data].get[max]>
- if <[value]> < <[min]> || <[value]> > <[max]>:
- determine "Value must be between <[min]> and <[max]>"
- case list:
- define values <[data].get[values]>
- if !<[values].contains[<[value]>]>:
- determine "Value must be one of the following: <[values].formatted>"
- case text:
- define max_length <[data].get[max-length]>
- define regex <[data].get[regex]>
- if <[value].length> > <[max_length]>:
- determine "Value must be shorter than <[max_length]> characters"
- if !<[value].regex_matches[<[regex]>]>:
- determine "Value should match the regex <[regex]>"
- default:
- determine "Unknown type <[type]>"
- define settings <[player].flag[settings].if_null[<map[]>]>
- define settings <[settings].with[<[key]>].as[<[value]>]>
- flag <[player]> settings:<[settings]>
settings_get:
debug: false
type: procedure
definitions: player|key
script:
- define keys <script[settings_config].data_key[keys]>
- if !<[keys].contains[<[key]>]>:
- determine null
- define settings <[player].flag[settings].if_null[<map[]>]>
- define value <[settings].get[<[key]>].if_null[<[keys].get[<[key]>].get[default]>]>
- determine <[value]>
settings_all_settings_from_tab:
debug: false
type: procedure
definitions: tab
script:
- define keys <script[settings_config].data_key[keys]>
- define keys_in_tab <[keys].keys.filter_tag[<[keys].get[<[filter_value]>].get[tab].equals[<[tab]>]>]>
- determine <[keys_in_tab]>
settings_all_settings_from_page_from_tab:
debug: false
type: procedure
definitions: tab|page
script:
- define keys_in_tab <proc[settings_all_settings_from_tab].context[<[tab]>]>
- define start_index <[page].mul[4].add[1]>
- define end_index <[page].add[1].mul[4]>
- determine <[keys_in_tab].get[<[start_index]>].to[<[end_index]>]>
settings_menu_is_last_page:
debug: false
type: procedure
definitions: tab|page
script:
- define keys_in_tab <proc[settings_all_settings_from_tab].context[<[tab]>]>
- define end_index <[page].add[1].mul[4]>
- determine <[end_index].is_more_than_or_equal_to[<[keys_in_tab].size>]>
settings_menu_set_non_text:
debug: false
type: task
definitions: player|key|value|tab|page
script:
- run settings_set def.player:<[player]> def.key:<[key]> def.value:<[value]> save:result
- define error <entry[result].created_queue.determination.get[1].if_null[null]>
- if <[error]> == null:
- run settings_menu def.player:<[player]> def.tab:<[tab]> def.page:<[page]>
- else:
- narrate targets:<[player]> <&c><[error]>
settings_menu_set_text_callback:
debug: false
type: task
definitions: player|input
script:
- define temp_state <[player].flag[settings_menu_temp_state]>
- run settings_set def.player:<[player]> def.key:<[temp_state].get[key]> def.value:<[input]> save:result
- define error <entry[result].created_queue.determination.get[1].if_null[null]>
- if <[error]> != null:
- narrate targets:<[player]> <&c><[error]>
- wait 4t
- run settings_menu def.player:<[player]> def.tab:<[temp_state].get[tab]> def.page:<[temp_state].get[page]>
settings_menu_set_text_helper:
debug: false
type: task
definitions: player|key|tab|page
script:
- definemap temp_state:
key: <[key]>
tab: <[tab]>
page: <[page]>
- flag <[player]> settings_menu_temp_state:<[temp_state]>
- run anvil_input def.player:<[player]> "def.prompt:New value" def.callback:settings_menu_set_text_callback
settings_menu:
debug: false
type: task
definitions: player|tab|page
script:
- define keys <script[settings_config].data_key[keys]>
- define tabs <script[settings_config].data_key[tabs]>
- define tab <[tab].if_null[<[tabs].get[1]>]>
- define page <[page].if_null[0]>
- define contents <map[]>
- if <[page]> > 0:
- inject settings_menu_previous_page
- if !<proc[settings_menu_is_last_page].context[<[tab]>|<[page]>]>:
- inject settings_menu_next_page
- inject settings_menu_render_tabs
- inject settings_menu_render_settings
- run menu_open def.player:<[player]> def.title:<&f>邑邑邑邑酕<&a><&sp><&b><&sp><&c><&sp> def.size:54 def.contents:<[contents]>
settings_menu_previous_page:
debug: false
type: task
script:
- define previous_button <item[ender_pearl[display=<&2><&lt><&lt>]]>
- definemap content_entry:
49:
item: <[previous_button]>
script: settings_menu
definitions:
player: <[player]>
tab: <[tab]>
page: <[page].sub[1]>
- define contents <[contents].include[<[content_entry]>]>
settings_menu_next_page:
debug: false
type: task
script:
- define next_button <item[ender_eye[display=<&2><&gt><&gt>]]>
- definemap content_entry:
51:
item: <[next_button]>
script: settings_menu
definitions:
player: <[player]>
tab: <[tab]>
page: <[page].add[1]>
- define contents <[contents].include[<[content_entry]>]>
settings_menu_render_tabs:
debug: false
type: task
script:
- foreach <[tabs]> as:t:
- define tab_button <item[<tern[<[t].equals[<[tab]>]>].pass[enchanted_book].fail[book]>[display=<&b><[t]>]]>
- definemap content_entry_value:
item: <[tab_button]>
script: settings_menu
definitions:
player: <[player]>
tab: <[t]>
page: 0
- define content_entry <map[].with[<[loop_index]>].as[<[content_entry_value]>]>
- define contents <[contents].include[<[content_entry]>]>
settings_menu_render_settings:
debug: false
type: task
script:
- foreach <proc[settings_all_settings_from_page_from_tab].context[<[tab]>|<[page]>]> as:setting_key:
- define setting_item <item[paper[display=<&3><[keys].get[<[setting_key]>].get[name]>;lore=<[keys].get[<[setting_key]>].get[description].split_lines_by_width[<[keys].get[<[setting_key]>].get[name].text_width>].split[<&nl>].parse_tag[<&7><[parse_value]>]>]]>
- definemap content_entry_value:
item: <[setting_item]>
- define position <[loop_index].mul[9].add[1]>
- define content_entry <map[].with[<[position]>].as[<[content_entry_value]>]>
- define data <[keys].get[<[setting_key]>]>
- define type <[data].get[type]>
- choose <[type].to_lowercase>:
- case boolean:
- inject settings_menu_render_settings_boolean
- case number:
- inject settings_menu_render_settings_number
- case list:
- inject settings_menu_render_settings_list
- case text:
- inject settings_menu_render_settings_text
- default:
- debug error "Unknown setting type for <[setting_key]>"
- stop
- define contents <[contents].include[<[content_entry]>]>
settings_menu_render_settings_boolean:
debug: false
type: task
script:
- define value <proc[settings_get].context[<[player]>|<[setting_key]>]>
- define boolean_value_button <tern[<[value]>].pass[<item[emerald[display=<&2>On]]>].fail[<item[redstone[display=<&c>Off]]>]>
- definemap content_entry_value:
item: <[boolean_value_button]>
script: settings_menu_set_non_text
definitions:
player: <[player]>
key: <[setting_key]>
value: <[value].not>
tab: <[tab]>
page: <[page]>
- define content_entry <[content_entry].with[<[position].add[8]>].as[<[content_entry_value]>]>
settings_menu_render_settings_number:
debug: false
type: task
script:
- define value <proc[settings_get].context[<[player]>|<[setting_key]>]>
- define increment <[data].get[increment]>
- define decrement_button <item[medium_amethyst_bud[display=<&9>-<[increment]>]]>
- define increment_button <item[amethyst_cluster[display=<&9>+<[increment]>]]>
- define value_item <item[name_tag[display=<&9><[value]>]]>
- definemap content_entry_value:
item: <[decrement_button]>
script: settings_menu_set_non_text
definitions:
player: <[player]>
key: <[setting_key]>
value: <[value].sub[<[increment]>]>
tab: <[tab]>
page: <[page]>
- define content_entry <[content_entry].with[<[position].add[6]>].as[<[content_entry_value]>]>
- definemap content_entry_value:
item: <[increment_button]>
script: settings_menu_set_non_text
definitions:
player: <[player]>
key: <[setting_key]>
value: <[value].add[<[increment]>]>
tab: <[tab]>
page: <[page]>
- define content_entry <[content_entry].with[<[position].add[8]>].as[<[content_entry_value]>]>
- definemap content_entry_value:
item: <[value_item]>
- define content_entry <[content_entry].with[<[position].add[7]>].as[<[content_entry_value]>]>
settings_menu_render_settings_list:
debug: false
type: task
script:
- define value <proc[settings_get].context[<[player]>|<[setting_key]>]>
- define values <[data].get[values]>
- define index <[values].find[<[value]>]>
- define previous_button <item[medium_amethyst_bud[display=<&9>Previous]]>
- define next_button <item[amethyst_cluster[display=<&9>Next]]>
- define value_item <item[name_tag[display=<&9><[value]>]]>
- definemap content_entry_value:
item: <[previous_button]>
script: settings_menu_set_non_text
definitions:
player: <[player]>
key: <[setting_key]>
value: <tern[<[index].equals[1]>].pass[<[values].get[-1]>].fail[<[values].get[<[index].sub[1]>]>]>
tab: <[tab]>
page: <[page]>
- define content_entry <[content_entry].with[<[position].add[6]>].as[<[content_entry_value]>]>
- definemap content_entry_value:
item: <[next_button]>
script: settings_menu_set_non_text
definitions:
player: <[player]>
key: <[setting_key]>
value: <tern[<[index].equals[<[values].size>]>].pass[<[values].get[1]>].fail[<[values].get[<[index].add[1]>]>]>
tab: <[tab]>
page: <[page]>
- define content_entry <[content_entry].with[<[position].add[8]>].as[<[content_entry_value]>]>
- definemap content_entry_value:
item: <[value_item]>
- define content_entry <[content_entry].with[<[position].add[7]>].as[<[content_entry_value]>]>
settings_menu_render_settings_text:
debug: false
type: task
script:
- define value <proc[settings_get].context[<[player]>|<[setting_key]>]>
- define value_item <item[name_tag[display=<&9><[value]>]]>
- define change_button <item[writable_book[display=<&9>Change]]>
- definemap content_entry_value:
item: <[change_button]>
script: settings_menu_set_text_helper
definitions:
player: <[player]>
key: <[setting_key]>
tab: <[tab]>
page: <[page]>
- define content_entry <[content_entry].with[<[position].add[8]>].as[<[content_entry_value]>]>
- definemap content_entry_value:
item: <[value_item]>
- define content_entry <[content_entry].with[<[position].add[7]>].as[<[content_entry_value]>]>

View File

@@ -7,7 +7,10 @@ sports_football_world:
- ratelimit <player> 10t
- if !<context.entity.has_flag[ball]>:
- stop
- if !<context.entity.flag[ball].starts_with[sports_football]>:
- define ball <context.entity>
- if <[ball].type> != slime:
- define ball <proc[ball_get].context[<[ball].flag[ball]>]>
- if !<[ball].flag[ball].starts_with[sports_football]>:
- stop
- if !<player.has_flag[sports]>:
- stop
@@ -19,13 +22,13 @@ sports_football_world:
- define min_y <player.eye_location.direction.vector.y>
- if <[min_y]> < 0:
- define min_y 0
- define velo <context.entity.flag[ball_velocity].normalize.mul[0.05]>
- define velo <[ball].flag[ball_velocity].normalize.mul[0.05]>
- define kick <player.eye_location.direction.vector.mul[0.75].with_y[<[min_y]>].add[0,0.25,0].add[<[velo]>]>
- if <player.is_sprinting>:
- define kick <player.eye_location.direction.vector.with_y[0.25].mul[1.5]>
- if !<player.is_on_ground>:
- define kick <player.eye_location.direction.vector.with_y[0.75].mul[1.5]>
- run ball_vector_add def.ball:<context.entity> def.vector:<[kick]>
- run ball_vector_add def.ball:<[ball]> def.vector:<[kick]>
## out of bounds & ball collision
on player walks:
- if !<player.has_flag[sports]>:

View File

@@ -8,7 +8,7 @@ sports_volleyball_world:
- define ball <context.entity>
- if !<[ball].has_flag[ball]>:
- stop
- if <[ball].type> == armor_stand:
- if <[ball].type> != slime:
- define ball <proc[ball_get].context[<[ball].flag[ball]>]>
- if !<[ball].flag[ball].starts_with[sports_volleyball]>:
- stop

View File

@@ -2,9 +2,11 @@ ch1_1_preassign:
debug: false
type: world
events:
on player joins:
after player joins:
- wait 1s
- if <proc[storyboard_player_state_get].context[<player>|preassign]> == null:
- run storyboard_npc_memalloc "def:<player>|marie|player|<location[-4,2,-15,world]>|Marie Ayashibayomi|true|<script[storyboard_skin_dump].data_key[marie].get[a]>"
- if !<proc[storyboard_npc_exists].context[<player>|marie]>:
- run storyboard_npc_memalloc "def:<player>|marie|player|<location[-4,2,-15,world]>|Marie Ayashibayomi|true|<script[storyboard_skin_dump].data_key[marie].get[a]>"
- run storyboard_npc_set_assignment def.player:<player> def.name:marie def.assignment:ch1_1_marie_assign
- run storyboard_player_state_set def.player:<player> def.key:preassign def.value:true
@@ -34,6 +36,7 @@ ch1_1_marie_interact:
1:
click trigger:
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- if <player.flag[textbox_state].if_null[null]> != null:
- stop
- engage player duration:999999s
@@ -97,9 +100,11 @@ ch1_1_marie_interact:
- run storyboard_npc_state_set def.player:<player> def.name:marie def.key:opinion def.value:-1
- zap 2
- disengage player
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
2:
click trigger:
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- if <player.flag[textbox_state].if_null[null]> != null:
- stop
- engage player duration:999999s
@@ -128,6 +133,7 @@ ch1_1_marie_interact:
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:* Mkay." def.avatar_unicode:<script[storyboard_avatar_dump].data_key[marie].get[upset]>
- wait 1s
- disengage player
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
- stop
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:* Hm. Are you now?" def.avatar_unicode:<script[storyboard_avatar_dump].data_key[marie].get[upset]>
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:* You know, that was kind of$$nlmean of you." def.avatar_unicode:<script[storyboard_avatar_dump].data_key[marie].get[upset]>
@@ -235,3 +241,4 @@ ch1_1_marie_interact:
- inventory update
- zap 3
- disengage player
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>

View File

@@ -14,6 +14,7 @@ dialogue_npc_kobayashi:
1:
click trigger:
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- if <player.flag[textbox_state].if_null[null]> != null:
- stop
- engage player
@@ -45,3 +46,4 @@ dialogue_npc_kobayashi:
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Indeed, luv."
- wait 1s
- disengage player
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>

View File

@@ -14,6 +14,7 @@ dialogue_npc_patchouli:
1:
click trigger:
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- if <player.flag[textbox_state].if_null[null]> != null:
- stop
- engage player
@@ -23,3 +24,4 @@ dialogue_npc_patchouli:
- wait 1s
- disengage player
- ratelimit <player> 10t
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>

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@@ -14,6 +14,7 @@ dialogue_npc_ryuko:
1:
click trigger:
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- if <player.flag[textbox_state].if_null[null]> != null:
- stop
- engage player
@@ -29,3 +30,4 @@ dialogue_npc_ryuko:
- wait 1s
- disengage player
- ratelimit <player> 10t
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>

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@@ -15,11 +15,13 @@ intro_interact_posters_task:
debug: false
type: task
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Book-related posters are on the wall."
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Screw that. I'm running away.<&dq>"
- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<&o><&dq>Where?<&dq>
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Dunno. Do you want to come?<&dq>"
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Yes,<&dq> I said without thinking."
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
# Cirno
intro_interact_cirno:
@@ -38,8 +40,10 @@ intro_interact_cirno_task:
debug: false
type: task
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:A quality, soft plushie of a beloved$$nlcharacter."
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It seems familiar, as if there are a$$nlsubstantial amount of images circulating$$nlaround with this character."
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
# Laptop
intro_interact_laptop:
@@ -58,6 +62,7 @@ intro_interact_laptop_task:
debug: false
type: task
script:
- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It looks like a game is booted up.$$nlYou can see a city, and it looks like..."
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:. . ."
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It's <bold>you!$$nl. . .$$nlWell, it's your character."
@@ -73,6 +78,11 @@ intro_interact_laptop_task_name_callback:
script:
- define __player <[player]>
- define name <[input].substring[1,24]>
- if <server.flag[character_rpnames].contains[<[name]>]>:
- narrate targets:<[player]> "<&c>That RP name is already taken. Try a different one!"
- wait 1s
- run anvil_input def.player:<player> "def.prompt:Character Name" def.callback:intro_interact_laptop_task_name_callback
- stop
- execute as_player player:<[player]> "rpname <[name]>"
- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<[name]>
- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:How nice!"
@@ -197,3 +207,4 @@ intro_interact_laptop_task_role_callback:
- adjust <player> show_to_players
- flag <player> intro:done
- execute as_player player:<player> spawn
- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>

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@@ -41,6 +41,7 @@ storyboard_npc_memalloc:
- define npcs <[player].flag[storyboard_state].get[npcs].if_null[<map[]>]>
- create <[type]> <[npc_id]> <[at]> registry:<[registry]> save:npc
- define npc <entry[npc].created_npc>
- playeffect at:<[npc].location.above[1]> offset:0.35,1,0.35 effect:SOUL_FIRE_FLAME quantity:20
- define npc_state <map[]>
- define assignment null
- if <[npcs].contains[<[name]>]>:
@@ -137,6 +138,14 @@ storyboard_npc_memdestroy:
- define npc <proc[storyboard_npc_by_name].context[<[player]>|<[name]>]>
- remove <[npc]>
# Checks if an NPC exists for the given player.
storyboard_npc_exists:
debug: false
type: procedure
definitions: player|name
script:
- determine <proc[storyboard_npc_by_name].context[<[player]>|<[name]>].if_null[null].equals[null].not>
# Flags the NPC by name, mapping the given key to the given value.
storyboard_npc_state_set:
debug: false
@@ -215,9 +224,11 @@ storyboard_npc_internal_auto_memory_management:
type: world
events:
after player joins:
- wait 1s
- define npcs <player.flag[storyboard_state].get[npcs].if_null[<map[]>]>
- foreach <[npcs]> key:name as:data:
- if <[data].get[allocated].if_null[null]> == reallocate:
- define allocated <[data].get[allocated].if_null[null]>
- if <[allocated]> == reallocate || <[allocated]>:
- define name <[data].get[name]>
- define type <[data].get[type]>
- define at <[data].get[at]>
@@ -246,6 +257,7 @@ storyboard_npc_internal_auto_display_entities:
type: world
events:
after player joins bukkit_priority:high:
- wait 1t
- foreach <server.online_players.exclude[<player>]> as:target:
- define registry registry_<[target].uuid>
- define npcs <server.npcs[<[registry]>].if_null[<list[]>]>

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@@ -60,6 +60,37 @@ storyboard_player_unfreeze:
- adjust <player> walk_speed:<player.flag[storyboard_freeze_speed]>
- flag <player> storyboard_freeze_speed:!
# Marks the script after this task as an atomic sequence, meaning that
# the script either fully completes or is restored back to this point.
# This task does not ensure the atomicity, instead it will block any
# futher executions of the given script (deduced from the queue) until
# storyboard_player_end_atomic_sequence is called, or until the player
# logs off (which basically negates the atomicity). The developer must
# ensure that the script enclosed by the begin and end tasks is atomic.
storyboard_player_begin_atomic_sequence:
debug: false
type: task
definitions: queue|player
script:
- if <[player].flag[storyboard_atomic].if_null[<map[]>].contains[<[queue].script.name>]>:
- queue <[queue]> stop
- stop
- flag <[player]> storyboard_atomic:<[player].flag[storyboard_atomic].if_null[<map[]>].with[<[queue].script.name>].as[<util.time_now>]>
# Ends the atomic sequence above this task. See the sibling task
# storyboard_player_begin_atomic_sequence for more details.
storyboard_player_end_atomic_sequence:
debug: false
type: task
definitions: queue|player
script:
- if !<[player].flag[storyboard_atomic].if_null[<map[]>].contains[<[queue].script.name>]>:
- debug error "Tried ending storyboard atomic sequence <[queue].script.name> before storyboard_player_begin_atomic_sequence was called! (Player UUID <[player].uuid>)"
- stop
- waituntil !<player.has_flag[textbox_state]>
- wait 5t
- flag <[player]> storyboard_atomic:<[player].flag[storyboard_atomic].if_null[<map[]>].exclude[<[queue].script.name>]>
## Internal only!
storyboard_player_freeze_check:
debug: false
@@ -68,3 +99,12 @@ storyboard_player_freeze_check:
on player joins:
- if <player.has_flag[storyboard_freeze_speed]>:
- run storyboard_player_unfreeze def.player:<player>
storyboard_player_atomic_sequence_disconnect_handler:
debug: false
type: world
events:
on player quit:
- flag <player> storyboard_atomic:!
on player joins:
- flag <player> storyboard_atomic:!

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@@ -4,7 +4,10 @@ tabcomplete_config:
groups:
default:
commands:
# please keep these here...
- plugins
- denizenclickable
# anything else
- sit
- lay
- crawl
@@ -76,3 +79,4 @@ tabcomplete_config:
- chatcolor
- spawn
- profiles
- settings

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@@ -156,7 +156,8 @@ vehicle_world_parallel_loop:
- teleport <[vehicle]> <[new_location]> cause:plugin offthread_repeat:8
- flag <[vehicle]> vehicles_speed:<[speed]>
- if <[vehicle].flag[vehicles_data].get[driver_entity].has_passenger>:
- playsound <[new_location]> custom sound:vehicle.engine pitch:<element[0.5].add[<[speed].abs.mul[32].mod[24].round_down.div[18]>]>
- foreach <[vehicle].location.find_players_within[15]> as:listener:
- playsound <[new_location]> <[listener]> custom sound:vehicle.engine pitch:<element[0.5].add[<[speed].abs.mul[32].mod[24].round_down.div[18]>]> volume:<proc[settings_get].context[<[listener]>|sound_vehicles_volume].div[200]>
- if <[vehicle].flag[vehicles_last_location]> == <[new_location]>:
- stop
- define driver_entity <[vehicle].flag[vehicles_data].get[driver_entity]>