Various bugfixes in ball.dsc lib and in storyboard_npc_tasks.dsc
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@@ -247,6 +247,7 @@ storyboard_npc_internal_auto_display_entities:
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type: world
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events:
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after player joins bukkit_priority:high:
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- wait 1t
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- foreach <server.online_players.exclude[<player>]> as:target:
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- define registry registry_<[target].uuid>
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- define npcs <server.npcs[<[registry]>].if_null[<list[]>]>
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