Removed problems from old Denizen code
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@@ -17,7 +17,6 @@ ch1_1_marie_assign:
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interact scripts:
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- ch1_1_marie_interact
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# TODO: this seems like the wrong place
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ch1_1_define_phone:
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debug: false
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type: task
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@@ -27,7 +27,7 @@ dialogue_npc_kobayashi:
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- ~run textbox_choice def.player:<player> def.queue:<queue> def.choices:<[choices]> save:result
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- define choice <entry[result].created_queue.determination.get[1]>
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- if <[choice]> == left:
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:What?$$nlWhy?"
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:What?$$nlWhy?
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Well, look, I can't tell you that, luv.$$nl It's against Hospital Policy."
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- definemap choices:
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left:
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@@ -15,7 +15,7 @@ dialogue_npc_patchouli:
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click trigger:
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script:
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- stop
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- engage player
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:. . ."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:. . ."
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@@ -17,7 +17,7 @@ intro_interact_posters_task:
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script:
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Book-related posters are on the wall."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Screw that. I'm running away.<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Where?<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<&o><&dq>Where?<&dq>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Dunno. Do you want to come?<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Yes,<&dq> I said without thinking."
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@@ -74,12 +74,12 @@ intro_interact_laptop_task_name_callback:
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- define __player <[player]>
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- define name <[input].substring[1,24]>
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- execute as_player player:<[player]> "rpname <[name]>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<[name]>"
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<[name]>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:How nice!"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Let's give them a description.$$nlDescribe their physical attributes."
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- waituntil <player.has_flag[textbox_state].not> max:5s
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- ~run textbox_flush def.player:<player>
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- run anvil_input def.player:<player> "def.prompt:Description" def.callback:intro_interact_laptop_task_description_callback
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- run anvil_input def.player:<player> def.prompt:Description def.callback:intro_interact_laptop_task_description_callback
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intro_interact_laptop_task_description_callback:
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debug: false
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@@ -116,7 +116,7 @@ intro_interact_laptop_task_role_menu:
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definitions:
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player: <[player]>
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input: yes
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- run menu_open def.player:<[player]> "def.title:<&f>邑邑邑邑酐<&a><&sp><&b><&sp><&c><&sp>" def.size:9 def.contents:<[contents]>
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- run menu_open def.player:<[player]> def.title:<&f>邑邑邑邑酐<&a><&sp><&b><&sp><&c><&sp> def.size:9 def.contents:<[contents]>
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intro_interact_laptop_task_role_callback:
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debug: false
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@@ -196,5 +196,4 @@ intro_interact_laptop_task_role_callback:
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- adjust <player> remove_effects
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- adjust <player> show_to_players
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- flag <player> intro:done
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- execute as_player player:<player> "spawn"
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- execute as_player player:<player> spawn
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@@ -217,7 +217,7 @@ storyboard_npc_internal_auto_memory_management:
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after player joins:
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- define npcs <player.flag[storyboard_state].get[npcs].if_null[<map[]>]>
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- foreach <[npcs]> key:name as:data:
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- if <[data].get[allocated]> == reallocate:
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- if <[data].get[allocated].if_null[null]> == reallocate:
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- define name <[data].get[name]>
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- define type <[data].get[type]>
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- define at <[data].get[at]>
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