Removed problems from old Denizen code
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@@ -16,7 +16,7 @@ liteprofilesutils_command_profiles:
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- stop
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- define player <player>
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- clickable save:accept usages:1 until:30s:
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- flag <[player]> liteprofiles_legacy_menu:!
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- flag <[player]> liteprofiles_legacy_menu:!
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- run liteprofilesutils_show_menu def.player:<[player]>
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- narrate <empty>
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- narrate format:formats_prefix "Our profile system lets you own multiple 'unique accounts' by tricking the server to hand you new unique IDs, which may cause the server to incorrectly save your inventory, ranks, or other data."
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@@ -50,7 +50,7 @@ liteprofilesutils_show_menu:
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- define slaveitem <item[emerald]>
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- define slavename <proc[character_get_name].context[<player[<[slaveuuid]>]>]>
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- if <[slavename]> == null:
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- define slavename "Unnamed Character"
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- define slavename "Unnamed Character"
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- adjust def:slaveitem display:<&f><[slavename]>
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- adjust def:slaveitem lore:<list[<&e>Alt Profile|<&f>|<&8>UUID:|<&8><[slaveuuid]>]>
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- flag <[slaveitem]> liteprofiles:<map[].with[type].as[slave].with[value].as[<[slaveuuid]>]>
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