Removed problems from old Denizen code
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@@ -57,7 +57,7 @@ gui_restore_world:
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- if <context.inventory.title.starts_with[<script[gui_restore_config].data_key[special_chars].parsed>]>:
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- run gui_restore_save def.player:<player>
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- if <context.inventory.inventory_type> == anvil:
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- run gui_restore_save def.player:<player>
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- run gui_restore_save def.player:<player>
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on player closes inventory bukkit_priority:lowest:
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- if <player.has_flag[gui_restore]>:
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- run gui_restore_load def.player:<player>
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