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9
scripts/tabcomplete/tabcomplete_world.dsc
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9
scripts/tabcomplete/tabcomplete_world.dsc
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tabcomplete_world:
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debug: false
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type: world
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events:
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on player receives commands:
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- if <player.is_op>:
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- if <player.flag[tabcomplete_ignore].if_null[false]>:
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- stop
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- determine <proc[tabcomplete_fetch].context[<player>]>
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