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55
scripts/sports/football/sports_football_world.dsc
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55
scripts/sports/football/sports_football_world.dsc
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sports_football_world:
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debug: false
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type: world
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events:
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## ball click
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on player damages entity bukkit_priority:low:
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- ratelimit <player> 10t
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- if !<context.entity.has_flag[ball]>:
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- stop
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- if !<context.entity.flag[ball].starts_with[sports_football]>:
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- stop
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- if !<player.has_flag[sports]>:
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- stop
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- define arena_id <player.flag[sports].get[id]>
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- if !<[arena_id].starts_with[sports_football]>:
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- stop
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- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
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- stop
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- define min_y <player.eye_location.direction.vector.y>
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- if <[min_y]> < 0:
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- define min_y 0
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- define velo <context.entity.flag[ball_velocity].normalize.mul[0.05]>
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- define kick <player.eye_location.direction.vector.mul[0.75].with_y[<[min_y]>].add[0,0.25,0].add[<[velo]>]>
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- if <player.is_sprinting>:
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- define kick <player.eye_location.direction.vector.with_y[0.25].mul[1.5]>
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- if !<player.is_on_ground>:
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- define kick <player.eye_location.direction.vector.with_y[0.75].mul[1.5]>
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- run ball_vector_add def.ball:<context.entity> def.vector:<[kick]>
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## out of bounds & ball collision
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on player walks:
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- if !<player.has_flag[sports]>:
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- stop
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- define arena_id <player.flag[sports].get[id]>
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- if !<[arena_id].starts_with[sports_football]>:
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- stop
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- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
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- stop
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# ball collision
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- define ball <proc[ball_get].context[<[arena_id]>]>
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- if <player.location.y.add[0.1]> > <[ball].location.y>:
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- if <player.location.distance_squared[<[ball].location>]> < 0.5:
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- run ball_vector_add def.ball:<[ball]> def.vector:<[ball].location.sub[<player.location>].normalize.mul[0.5].add[0,0.05,0]>
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- ratelimit <player> 10t
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## goal scoring
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on custom event id:ball_move bukkit_priority:low:
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- if !<context.ball_id.starts_with[sports_football]>:
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- stop
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- define arena_id <context.ball_id>
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- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
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- stop
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- define extra <proc[sports_arena].context[<[arena_id]>].get[extra_data]>
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- if <[extra].get[red_goal].contains[<context.now>]> || <[extra].get[red_goal].contains[<context.next>]>:
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- run sports_football_score_goal def.id:<[arena_id]> def.team:blue
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- else if <[extra].get[blue_goal].contains[<context.now>]> || <[extra].get[blue_goal].contains[<context.next>]>:
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- run sports_football_score_goal def.id:<[arena_id]> def.team:red
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