Initial commit

This commit is contained in:
Rares Bozga
2025-11-29 22:53:32 +02:00
parent e9fa13dbd3
commit 461e95114c
157 changed files with 7597 additions and 1 deletions

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sports_football_join:
debug: false
type: task
definitions: id|player|team
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- if <[team]> == red:
- teleport <[player]> <[extra].get[red_start]>
- else if <[team]> == blue:
- teleport <[player]> <[extra].get[blue_start]>
- run sports_football_update_glow def.id:<[id]>
- define count <proc[sports_arena_player_count].context[<[id]>]>
- if <[count]> == 2:
- define teams <proc[sports_arena_teams].context[<[id]>]>
- repeat 3:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> title:<&6><element[3].sub[<[value].sub[1]>]> fade_in:0 fade_out:0 stay:1s
- wait 1s
- if <proc[sports_arena_player_count].context[<[id]>]> < 2:
- stop
- run sports_football_restart_game def.id:<[id]>
- if <[count]> < 2:
- run sports_football_idle_game def.id:<[id]>
sports_football_leave:
debug: false
type: task
definitions: id|player
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- teleport <[player]> <[extra].get[exit]>
- glow <[player]> reset
- if <proc[sports_arena_player_count].context[<[id]>]> <= 1:
- run sports_football_idle_game def.id:<[id]>
sports_football_redistribute:
debug: false
type: task
definitions: id|player|from|to
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- if <[to]> == red:
- teleport <[player]> <[extra].get[red_start]>
- narrate targets:<[player]> format:formats_prefix "You were auto-balanced to the <&c>red team"
- else if <[to]> == blue:
- teleport <[player]> <[extra].get[blue_start]>
- narrate targets:<[player]> format:formats_prefix "You were auto-balanced to the <&9>blue team"
- run sports_football_update_glow def.id:<[id]>
sports_football_restart_game:
debug: false
type: task
definitions: id
script:
- define arena <proc[sports_arena].context[<[id]>]>
- define extra <[arena].get[extra_data]>
- run sports_arena_redistribute def.id:<[id]>
- define teams <proc[sports_arena_teams].context[<[id]>]>
- run sports_football_update_glow def.id:<[id]>
- foreach <[teams].get[red]> as:red_player:
- teleport <[red_player]> <[extra].get[red_start]>
- foreach <[teams].get[blue]> as:blue_player:
- teleport <[blue_player]> <[extra].get[blue_start]>
- run sports_arena_set_status def.id:<[id]> def.status:normal
- run ball_create def.id:sports_football def.location:<[extra].get[ball_start]> def.size:<[arena].get[ball_size]> def.display_item:<[arena].get[ball_display]> def.gravity_multiplier:<[arena].get[ball_gravity]>
- glow <proc[ball_get].context[<[id]>]> true for:<[teams].get[red].include[<[teams].get[blue]>]>
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "Next round..."
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&e>Next Round" fade_in:0 fade_out:0 stay:1s
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_PLING pitch:1 volume:30
sports_football_update_glow:
debug: false
type: task
definitions: id
script:
- define teams <proc[sports_arena_teams].context[<[id]>]>
- foreach <[teams].get[red]> as:red_player:
- glow <[red_player]> true for:<[teams].get[red]>
- glow <[red_player]> false for:<[teams].get[blue]>
- foreach <[teams].get[blue]> as:blue_player:
- glow <[blue_player]> true for:<[teams].get[blue]>
- glow <[blue_player]> false for:<[teams].get[red]>
sports_football_idle_game:
debug: false
type: task
definitions: id
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- define teams <proc[sports_arena_teams].context[<[id]>]>
- run sports_arena_set_status def.id:<[id]> def.status:waiting
- run ball_remove def.id:<[id]>
- teleport <[teams].get[red].include[<[teams].get[blue]>]> <[extra].get[ball_start]>
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "Not enough players. Waiting..."
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> title:<&7>Waiting fade_in:0 fade_out:0 stay:3s
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_HAT pitch:1 volume:30
sports_football_score_goal:
debug: false
type: task
definitions: id|team
script:
- run sports_arena_set_status def.id:<[id]> def.status:goal
- define teams <proc[sports_arena_teams].context[<[id]>]>
- if <[team]> == red:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&c>Goal for Red" fade_in:0 fade_out:0 stay:2s
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "<&c>Red team <&7>scored a goal!"
- if <[team]> == blue:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&9>Goal for Blue" fade_in:0 fade_out:0 stay:2s
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "<&9>Blue team <&7>scored a goal!"
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_PLING pitch:2 volume:30
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:ENTITY_FIREWORK_ROCKET_TWINKLE_FAR pitch:1 volume:30
- wait 3s
- run sports_football_restart_game def.id:<[id]>

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sports_football_world:
debug: false
type: world
events:
## ball click
on player damages entity bukkit_priority:low:
- ratelimit <player> 10t
- if !<context.entity.has_flag[ball]>:
- stop
- if !<context.entity.flag[ball].starts_with[sports_football]>:
- stop
- if !<player.has_flag[sports]>:
- stop
- define arena_id <player.flag[sports].get[id]>
- if !<[arena_id].starts_with[sports_football]>:
- stop
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- stop
- define min_y <player.eye_location.direction.vector.y>
- if <[min_y]> < 0:
- define min_y 0
- define velo <context.entity.flag[ball_velocity].normalize.mul[0.05]>
- define kick <player.eye_location.direction.vector.mul[0.75].with_y[<[min_y]>].add[0,0.25,0].add[<[velo]>]>
- if <player.is_sprinting>:
- define kick <player.eye_location.direction.vector.with_y[0.25].mul[1.5]>
- if !<player.is_on_ground>:
- define kick <player.eye_location.direction.vector.with_y[0.75].mul[1.5]>
- run ball_vector_add def.ball:<context.entity> def.vector:<[kick]>
## out of bounds & ball collision
on player walks:
- if !<player.has_flag[sports]>:
- stop
- define arena_id <player.flag[sports].get[id]>
- if !<[arena_id].starts_with[sports_football]>:
- stop
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- stop
# ball collision
- define ball <proc[ball_get].context[<[arena_id]>]>
- if <player.location.y.add[0.1]> > <[ball].location.y>:
- if <player.location.distance_squared[<[ball].location>]> < 0.5:
- run ball_vector_add def.ball:<[ball]> def.vector:<[ball].location.sub[<player.location>].normalize.mul[0.5].add[0,0.05,0]>
- ratelimit <player> 10t
## goal scoring
on custom event id:ball_move bukkit_priority:low:
- if !<context.ball_id.starts_with[sports_football]>:
- stop
- define arena_id <context.ball_id>
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- stop
- define extra <proc[sports_arena].context[<[arena_id]>].get[extra_data]>
- if <[extra].get[red_goal].contains[<context.now>]> || <[extra].get[red_goal].contains[<context.next>]>:
- run sports_football_score_goal def.id:<[arena_id]> def.team:blue
- else if <[extra].get[blue_goal].contains[<context.now>]> || <[extra].get[blue_goal].contains[<context.next>]>:
- run sports_football_score_goal def.id:<[arena_id]> def.team:red