Initial commit

This commit is contained in:
Rares Bozga
2025-11-29 22:53:32 +02:00
parent e9fa13dbd3
commit 461e95114c
157 changed files with 7597 additions and 1 deletions

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sports_football_join:
debug: false
type: task
definitions: id|player|team
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- if <[team]> == red:
- teleport <[player]> <[extra].get[red_start]>
- else if <[team]> == blue:
- teleport <[player]> <[extra].get[blue_start]>
- run sports_football_update_glow def.id:<[id]>
- define count <proc[sports_arena_player_count].context[<[id]>]>
- if <[count]> == 2:
- define teams <proc[sports_arena_teams].context[<[id]>]>
- repeat 3:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> title:<&6><element[3].sub[<[value].sub[1]>]> fade_in:0 fade_out:0 stay:1s
- wait 1s
- if <proc[sports_arena_player_count].context[<[id]>]> < 2:
- stop
- run sports_football_restart_game def.id:<[id]>
- if <[count]> < 2:
- run sports_football_idle_game def.id:<[id]>
sports_football_leave:
debug: false
type: task
definitions: id|player
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- teleport <[player]> <[extra].get[exit]>
- glow <[player]> reset
- if <proc[sports_arena_player_count].context[<[id]>]> <= 1:
- run sports_football_idle_game def.id:<[id]>
sports_football_redistribute:
debug: false
type: task
definitions: id|player|from|to
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- if <[to]> == red:
- teleport <[player]> <[extra].get[red_start]>
- narrate targets:<[player]> format:formats_prefix "You were auto-balanced to the <&c>red team"
- else if <[to]> == blue:
- teleport <[player]> <[extra].get[blue_start]>
- narrate targets:<[player]> format:formats_prefix "You were auto-balanced to the <&9>blue team"
- run sports_football_update_glow def.id:<[id]>
sports_football_restart_game:
debug: false
type: task
definitions: id
script:
- define arena <proc[sports_arena].context[<[id]>]>
- define extra <[arena].get[extra_data]>
- run sports_arena_redistribute def.id:<[id]>
- define teams <proc[sports_arena_teams].context[<[id]>]>
- run sports_football_update_glow def.id:<[id]>
- foreach <[teams].get[red]> as:red_player:
- teleport <[red_player]> <[extra].get[red_start]>
- foreach <[teams].get[blue]> as:blue_player:
- teleport <[blue_player]> <[extra].get[blue_start]>
- run sports_arena_set_status def.id:<[id]> def.status:normal
- run ball_create def.id:sports_football def.location:<[extra].get[ball_start]> def.size:<[arena].get[ball_size]> def.display_item:<[arena].get[ball_display]> def.gravity_multiplier:<[arena].get[ball_gravity]>
- glow <proc[ball_get].context[<[id]>]> true for:<[teams].get[red].include[<[teams].get[blue]>]>
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "Next round..."
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&e>Next Round" fade_in:0 fade_out:0 stay:1s
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_PLING pitch:1 volume:30
sports_football_update_glow:
debug: false
type: task
definitions: id
script:
- define teams <proc[sports_arena_teams].context[<[id]>]>
- foreach <[teams].get[red]> as:red_player:
- glow <[red_player]> true for:<[teams].get[red]>
- glow <[red_player]> false for:<[teams].get[blue]>
- foreach <[teams].get[blue]> as:blue_player:
- glow <[blue_player]> true for:<[teams].get[blue]>
- glow <[blue_player]> false for:<[teams].get[red]>
sports_football_idle_game:
debug: false
type: task
definitions: id
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- define teams <proc[sports_arena_teams].context[<[id]>]>
- run sports_arena_set_status def.id:<[id]> def.status:waiting
- run ball_remove def.id:<[id]>
- teleport <[teams].get[red].include[<[teams].get[blue]>]> <[extra].get[ball_start]>
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "Not enough players. Waiting..."
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> title:<&7>Waiting fade_in:0 fade_out:0 stay:3s
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_HAT pitch:1 volume:30
sports_football_score_goal:
debug: false
type: task
definitions: id|team
script:
- run sports_arena_set_status def.id:<[id]> def.status:goal
- define teams <proc[sports_arena_teams].context[<[id]>]>
- if <[team]> == red:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&c>Goal for Red" fade_in:0 fade_out:0 stay:2s
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "<&c>Red team <&7>scored a goal!"
- if <[team]> == blue:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&9>Goal for Blue" fade_in:0 fade_out:0 stay:2s
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "<&9>Blue team <&7>scored a goal!"
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_PLING pitch:2 volume:30
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:ENTITY_FIREWORK_ROCKET_TWINKLE_FAR pitch:1 volume:30
- wait 3s
- run sports_football_restart_game def.id:<[id]>

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sports_football_world:
debug: false
type: world
events:
## ball click
on player damages entity bukkit_priority:low:
- ratelimit <player> 10t
- if !<context.entity.has_flag[ball]>:
- stop
- if !<context.entity.flag[ball].starts_with[sports_football]>:
- stop
- if !<player.has_flag[sports]>:
- stop
- define arena_id <player.flag[sports].get[id]>
- if !<[arena_id].starts_with[sports_football]>:
- stop
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- stop
- define min_y <player.eye_location.direction.vector.y>
- if <[min_y]> < 0:
- define min_y 0
- define velo <context.entity.flag[ball_velocity].normalize.mul[0.05]>
- define kick <player.eye_location.direction.vector.mul[0.75].with_y[<[min_y]>].add[0,0.25,0].add[<[velo]>]>
- if <player.is_sprinting>:
- define kick <player.eye_location.direction.vector.with_y[0.25].mul[1.5]>
- if !<player.is_on_ground>:
- define kick <player.eye_location.direction.vector.with_y[0.75].mul[1.5]>
- run ball_vector_add def.ball:<context.entity> def.vector:<[kick]>
## out of bounds & ball collision
on player walks:
- if !<player.has_flag[sports]>:
- stop
- define arena_id <player.flag[sports].get[id]>
- if !<[arena_id].starts_with[sports_football]>:
- stop
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- stop
# ball collision
- define ball <proc[ball_get].context[<[arena_id]>]>
- if <player.location.y.add[0.1]> > <[ball].location.y>:
- if <player.location.distance_squared[<[ball].location>]> < 0.5:
- run ball_vector_add def.ball:<[ball]> def.vector:<[ball].location.sub[<player.location>].normalize.mul[0.5].add[0,0.05,0]>
- ratelimit <player> 10t
## goal scoring
on custom event id:ball_move bukkit_priority:low:
- if !<context.ball_id.starts_with[sports_football]>:
- stop
- define arena_id <context.ball_id>
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- stop
- define extra <proc[sports_arena].context[<[arena_id]>].get[extra_data]>
- if <[extra].get[red_goal].contains[<context.now>]> || <[extra].get[red_goal].contains[<context.next>]>:
- run sports_football_score_goal def.id:<[arena_id]> def.team:blue
- else if <[extra].get[blue_goal].contains[<context.now>]> || <[extra].get[blue_goal].contains[<context.next>]>:
- run sports_football_score_goal def.id:<[arena_id]> def.team:red

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sports_arena_register:
debug: false
type: task
definitions: id|cuboid|max_per_team|ball_display|ball_size|ball_gravity|on_join_task|on_leave_task|on_redistribute_task|default_status|extra_data
script:
- definemap arena:
id: <[id]>
cuboid: <[cuboid]>
max_per_team: <[max_per_team]>
ball_display: <[ball_display]>
ball_size: <[ball_size]>
ball_gravity: <[ball_gravity]>
on_join_task: <[on_join_task]>
on_leave_task: <[on_leave_task]>
on_redistribute_task: <[on_redistribute_task]>
default_status: <[default_status]>
extra_data: <[extra_data]>
- flag server sports_arenas:<server.flag[sports_arenas].if_null[<map[]>].with[<[id]>].as[<[arena]>]>
- flag server sports_status:<server.flag[sports_status].if_null[<map[]>].with[<[id]>].as[<[default_status]>]>
sports_arena_update_property:
debug: false
type: task
definitions: id|property|new_value
script:
- define arena <server.flag[sports_arenas].if_null[<map[]>].get[<[id]>]>
- if !<[arena].keys.contains[<[property]>]>:
- narrate "<&c> Could not update arena property: <[property]> is an inexistent property."
- stop
- define arena <[arena].with[<[property]>].as[<[new_value]>]>
- flag server sports_arenas:<server.flag[sports_arenas].if_null[<map[]>].with[<[id]>].as[<[arena]>]>
sports_arena_exists:
debug: false
type: procedure
definitions: id
script:
- determine <server.flag[sports_arenas].contains[<[id]>].if_null[false]>
sports_arena_cleanup:
debug: false
type: task
definitions: id
script:
- define on_leave_task <server.flag[sports_arenas].get[<[id]>].get[on_leave_task]>
- foreach <server.flag[sports_teams].get[<[id]>].get[red].if_null[<list[]>]> as:player:
- run <[on_leave_task]> def.id:<[id]> def.player:<[player]>
- foreach <server.flag[sports_teams].get[<[id]>].get[blue].if_null[<list[]>]> as:player:
- run <[on_leave_task]> def.id:<[id]> def.player:<[player]>
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].exclude[<[id]>]>
- define default_status <server.flag[sports_arenas].get[<[id]>].get[default_status]>
- flag server sports_status:<server.flag[sports_status].if_null[<map[]>].with[<[id]>].as[<[default_status]>]>
sports_arena_unregister:
debug: false
type: task
definitions: id
script:
- run sports_arena_cleanup def.id:<[id]>
- flag server sports_arenas:<server.flag[sports_arenas].if_null[<map[]>].exclude[<[id]>]>
- flag server sports_status:<server.flag[sports_status].if_null[<map[]>].exclude[<[id]>]>
sports_arena:
debug: false
type: procedure
definitions: id
script:
- determine <server.flag[sports_arenas].if_null[<map[]>].get[<[id]>]>
sports_arena_can_join:
debug: false
type: procedure
definitions: id|team
script:
- define max_per_team <server.flag[sports_arenas].get[<[id]>].get[max_per_team]>
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define red <[teams].get[red]>
- define blue <[teams].get[blue]>
- if <[red].size> >= <[max_per_team]> && <[blue].size> >= <[max_per_team]>:
- determine false
- else if <[red].size> >= <[max_per_team]>:
- determine blue
- else if <[blue].size> >= <[max_per_team]>:
- determine red
- determine any
sports_arena_player_count:
debug: false
type: procedure
definitions: id
script:
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define red <[teams].get[red]>
- define blue <[teams].get[blue]>
- determine <[red].size.add[<[blue].size>]>
sports_arena_teams:
debug: false
type: procedure
definitions: id
script:
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define red <[teams].get[red]>
- define blue <[teams].get[blue]>
- determine <map[].with[red].as[<[red]>].with[blue].as[<[blue]>]>
# team is "red" or "blue"
sports_arena_join:
debug: false
type: task
definitions: id|player|team
script:
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define teams <[teams].with[<[team]>].as[<[teams].get[<[team]>].include[<[player]>].deduplicate>]>
- flag <[player]> sports:<map[].with[id].as[<[id]>].with[team].as[<[team]>]>
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].with[<[id]>].as[<[teams]>]>
- define on_join_task <server.flag[sports_arenas].get[<[id]>].get[on_join_task]>
- run <[on_join_task]> def.id:<[id]> def.player:<[player]> def.team:<[team]>
sports_arena_join_auto:
debug: false
type: task
definitions: id|player
script:
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define red <[teams].get[red]>
- define blue <[teams].get[blue]>
- define on_join_task <server.flag[sports_arenas].get[<[id]>].get[on_join_task]>
- if <[red].size> < <[blue].size>:
- define teams <[teams].with[red].as[<[red].include[<[player]>].deduplicate>]>
- flag <[player]> sports:<map[].with[id].as[<[id]>].with[team].as[red]>
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].with[<[id]>].as[<[teams]>]>
- run <[on_join_task]> def.id:<[id]> def.player:<[player]> def.team:red
- else:
- define teams <[teams].with[blue].as[<[blue].include[<[player]>].deduplicate>]>
- flag <[player]> sports:<map[].with[id].as[<[id]>].with[team].as[blue]>
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].with[<[id]>].as[<[teams]>]>
- run <[on_join_task]> def.id:<[id]> def.player:<[player]> def.team:blue
sports_arena_leave:
debug: false
type: task
definitions: id|player
script:
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define teams <[teams].with[red].as[<[teams].get[red].exclude[<[player]>]>]>
- define teams <[teams].with[blue].as[<[teams].get[blue].exclude[<[player]>]>]>
- flag <[player]> sports:!
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].with[<[id]>].as[<[teams]>]>
- define on_leave_task <server.flag[sports_arenas].get[<[id]>].get[on_leave_task]>
- run <[on_leave_task]> def.id:<[id]> def.player:<[player]>
sports_arena_redistribute:
debug: false
type: task
definitions: id
script:
- define teams <server.flag[sports_teams].get[<[id]>].if_null[<map[].with[red].as[<list[]>].with[blue].as[<list[]>]>]>
- define red <[teams].get[red]>
- define blue <[teams].get[blue]>
- if <[red].size.sub[1]> > <[blue].size>:
- define random <[red].random>
- define teams <[teams].with[red].as[<[red].exclude[<[random]>].deduplicate>]>
- define teams <[teams].with[blue].as[<[blue].include[<[random]>].deduplicate>]>
- flag <[random]> sports:<map[].with[id].as[<[id]>].with[team].as[red]>
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].with[<[id]>].as[<[teams]>]>
- define on_redistribute_task <server.flag[sports_arenas].get[<[id]>].get[on_redistribute_task]>
- run <[on_redistribute_task]> def.id:<[id]> def.player:<[random]> def.from:red def.to:blue
- determine red
- if <[blue].size.sub[1]> > <[red].size>:
- define random <[blue].random>
- define teams <[teams].with[blue].as[<[blue].exclude[<[random]>].deduplicate>]>
- define teams <[teams].with[red].as[<[red].include[<[random]>].deduplicate>]>
- flag <[random]> sports:<map[].with[id].as[<[id]>].with[team].as[blue]>
- flag server sports_teams:<server.flag[sports_teams].if_null[<map[]>].with[<[id]>].as[<[teams]>]>
- define on_redistribute_task <server.flag[sports_arenas].get[<[id]>].get[on_redistribute_task]>
- run <[on_redistribute_task]> def.id:<[id]> def.player:<[random]> def.from:blue def.to:red
- determine blue
- determine none
sports_arena_set_status:
debug: false
type: task
definitions: id|status
script:
- flag server sports_status:<server.flag[sports_status].if_null[<map[]>].with[<[id]>].as[<[status]>]>
sports_arena_get_status:
debug: false
type: procedure
definitions: id
script:
- determine <server.flag[sports_status].if_null[<map[]>].get[<[id]>]>
sports_arena_enter_arena_prompt:
debug: false
type: task
definitions: id|player
script:
- ratelimit <[player]> 2s
- clickable save:join_arena usages:1 until:30s:
- if <[player].has_flag[sports]>:
- stop
- run sports_arena_join_auto def.id:<[id]> def.player:<[player]>
- narrate targets:<[player]> format:formats_prefix "Join this game? <element[<&a><&l>[YES]].on_click[<entry[join_arena].command>]>"
sports_arena_exit_arena_prompt:
debug: false
type: task
definitions: id|player
script:
- ratelimit <[player]> 2s
- clickable save:leave_arena usages:1 until:30s:
- if !<[player].has_flag[sports]>:
- stop
- run sports_arena_leave def.id:<[id]> def.player:<[player]>
- narrate targets:<[player]> format:formats_prefix "Leave this game? <element[<&a><&l>[YES]].on_click[<entry[leave_arena].command>]>"

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sports_arena_collision_world:
debug: false
type: world
events:
on custom event id:ball_move:
- if !<context.ball_id.starts_with[sports_]>:
- stop
- define arena <proc[sports_arena].context[<context.ball_id>]>
- define cuboid <[arena].get[cuboid]>
- define corners <[cuboid].corners>
# axis-aligned boundary reflection algorithm
- define min <[corners].get[1]>
- define max <[corners].get[8]>
- define damping 0.75
- define new_next <context.next>
- define new_velocity <context.velocity_t1>
- define bounced false
- define min_x <[min].x>
- define max_x <[max].x>
- define min_y <[min].y>
- define max_y <[max].y>
- define min_z <[min].z>
- define max_z <[max].z>
# X
- if <[new_next].x> < <[min_x]>:
- define new_next <[new_next].with_x[<[min_x]>]>
- define new_velocity <[new_velocity].with_x[<[new_velocity].x.mul[-<[damping]>]>]>
- define bounced true
- if <[new_next].x> > <[max_x]>:
- define new_next <[new_next].with_x[<[max_x]>]>
- define new_velocity <[new_velocity].with_x[<[new_velocity].x.mul[-<[damping]>]>]>
- define bounced true
# Y
- if <[new_next].y> < <[min_y]>:
- define new_next <[new_next].with_y[<[min_y]>]>
- define new_velocity <[new_velocity].with_y[<[new_velocity].y.mul[-<[damping]>]>]>
- define bounced true
- if <[new_next].y> > <[max_y]>:
- define new_next <[new_next].with_y[<[max_y]>]>
- define new_velocity <[new_velocity].with_y[<[new_velocity].y.mul[-<[damping]>]>]>
- define bounced true
# Z
- if <[new_next].z> < <[min_z]>:
- define new_next <[new_next].with_z[<[min_z]>]>
- define new_velocity <[new_velocity].with_z[<[new_velocity].z.mul[-<[damping]>]>]>
- define bounced true
- if <[new_next].z> > <[max_z]>:
- define new_next <[new_next].with_z[<[max_z]>]>
- define new_velocity <[new_velocity].with_z[<[new_velocity].z.mul[-<[damping]>]>]>
- define bounced true
# update to bounce
- if <[bounced]>:
- determine output:<[new_next]> passively
- determine output:<[new_velocity]> passively
on player walks:
- if !<player.has_flag[sports]>:
- define arenas <server.flag[sports_arenas]>
- foreach <[arenas]> as:arena:
- if <[arena].get[cuboid].contains[<context.new_location>]> && !<[arena].get[cuboid].contains[<context.old_location>]>:
- if <player.gamemode> == survival || <player.gamemode> == adventure:
- determine cancelled passively
- run sports_arena_enter_arena_prompt def.id:<[arena].get[id]> def.player:<player>
- stop
- else:
- define arena_id <player.flag[sports].get[id]>
- define arena <proc[sports_arena].context[<[arena_id]>]>
- if !<[arena].get[cuboid].contains[<context.new_location>]> && !<[arena].get[cuboid].contains[<context.old_location>]>:
- if <player.gamemode> == survival || <player.gamemode> == adventure:
- determine cancelled passively
- run sports_arena_exit_arena_prompt def.id:<[arena_id]> def.player:<player>
on player quits:
- if !<player.has_flag[sports]>:
- stop
- define arena_id <player.flag[sports].get[id]>
- run sports_arena_leave def.id:<[arena_id]> def.player:<player>
sports_arena_cleanup_world:
debug: false
type: world
events:
after server start:
- foreach <server.flag[sports_arenas]> as:arena:
- run sports_arena_cleanup def.id:<[arena].get[id]>

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sports_volleyball_join:
debug: false
type: task
definitions: id|player|team
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- if <[team]> == red:
- teleport <[player]> <[extra].get[red_start]>
- else if <[team]> == blue:
- teleport <[player]> <[extra].get[blue_start]>
- define count <proc[sports_arena_player_count].context[<[id]>]>
- if <[count]> == 2:
- define teams <proc[sports_arena_teams].context[<[id]>]>
- repeat 3:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> title:<&6><element[3].sub[<[value].sub[1]>]> fade_in:0 fade_out:0 stay:1s
- wait 1s
- if <proc[sports_arena_player_count].context[<[id]>]> < 2:
- stop
- run sports_volleyball_restart_game def.id:<[id]> def.side:red
- stop
- if <[count]> < 2:
- run sports_volleyball_idle_game def.id:<[id]>
sports_volleyball_leave:
debug: false
type: task
definitions: id|player
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- teleport <[player]> <[extra].get[exit]>
- glow <[player]> reset
- define ball <proc[ball_get].context[<[id]>].if_null[null]>
- if <proc[sports_arena_player_count].context[<[id]>]> <= 1:
- run sports_volleyball_idle_game def.id:<[id]>
sports_volleyball_redistribute:
debug: false
type: task
definitions: id|player|from|to
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- if <[to]> == red:
- teleport <[player]> <[extra].get[red_start]>
- narrate targets:<[player]> format:formats_prefix "You were auto-balanced to the <&c>red team"
- else if <[to]> == blue:
- teleport <[player]> <[extra].get[blue_start]>
- narrate targets:<[player]> format:formats_prefix "You were auto-balanced to the <&9>blue team"
sports_volleyball_restart_game:
debug: false
type: task
definitions: id|side
script:
- define arena <proc[sports_arena].context[<[id]>]>
- define extra <[arena].get[extra_data]>
- run sports_arena_redistribute def.id:<[id]>
- define teams <proc[sports_arena_teams].context[<[id]>]>
- foreach <[teams].get[red]> as:red_player:
- teleport <[red_player]> <[extra].get[red_start]>
- foreach <[teams].get[blue]> as:blue_player:
- teleport <[blue_player]> <[extra].get[blue_start]>
- run sports_arena_set_status def.id:<[id]> def.status:<tern[<[side].equals[red]>].pass[red_start].fail[blue_start]>
- define ball_start <tern[<[side].equals[red]>].pass[<[extra].get[red_ball_start]>].fail[<[extra].get[blue_ball_start]>]>
- run ball_create def.id:<[id]> def.location:<[ball_start]> def.size:<[arena].get[ball_size]> def.display_item:<[arena].get[ball_display]> def.gravity_multiplier:<[arena].get[ball_gravity]>
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "Next round..."
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&e>Next Round" fade_in:0 fade_out:0 stay:1s
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_PLING pitch:1 volume:30
sports_volleyball_idle_game:
debug: false
type: task
definitions: id
script:
- define extra <proc[sports_arena].context[<[id]>].get[extra_data]>
- define teams <proc[sports_arena_teams].context[<[id]>]>
- run sports_arena_set_status def.id:<[id]> def.status:waiting
- run ball_remove def.id:<[id]>
- teleport <[teams].get[red]> <[extra].get[red_start]>
- teleport <[teams].get[blue]> <[extra].get[blue_start]>
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "Not enough players. Waiting..."
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> title:<&7>Waiting fade_in:0 fade_out:0 stay:3s
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_HAT pitch:1 volume:30
sports_volleyball_score_goal:
debug: false
type: task
definitions: id|team
script:
- run sports_arena_set_status def.id:<[id]> def.status:goal
- define teams <proc[sports_arena_teams].context[<[id]>]>
- if <[team]> == red:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&c>Point for Red" fade_in:0 fade_out:0 stay:2s
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "<&c>Red team <&7>scored a goal!"
- if <[team]> == blue:
- title targets:<[teams].get[red].include[<[teams].get[blue]>]> "title:<&9>Point for Blue" fade_in:0 fade_out:0 stay:2s
- narrate targets:<[teams].get[red].include[<[teams].get[blue]>]> format:formats_prefix "<&9>Blue team <&7>scored a goal!"
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:BLOCK_NOTE_BLOCK_PLING pitch:2 volume:30
- playsound <[teams].get[red].include[<[teams].get[blue]>]> sound:ENTITY_FIREWORK_ROCKET_TWINKLE_FAR pitch:1 volume:30
- wait 3s
- run sports_volleyball_restart_game def.id:<[id]> def.side:<tern[<[team].equals[red]>].pass[red].fail[blue]>

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sports_volleyball_world:
debug: false
type: world
events:
## ball click
on player damages entity bukkit_priority:low:
- ratelimit <player> 10t
- define ball <context.entity>
- if !<[ball].has_flag[ball]>:
- stop
- if <[ball].entity_type> == armor_stand:
- define ball <proc[ball_get].context[<[ball].flag[ball]>]>
- if !<[ball].flag[ball].starts_with[sports_volleyball]>:
- stop
- if !<player.has_flag[sports]>:
- stop
- define arena_id <player.flag[sports].get[id]>
- if !<[arena_id].starts_with[sports_volleyball]>:
- stop
- define status <proc[sports_arena_get_status].context[<[arena_id]>]>
- if <[status]> == normal:
- if <player.location.with_y[<[ball].location.y>].distance_squared[<[ball].location>]> > 22:
- stop
- define y <player.eye_location.direction.vector.y>
- if <[y]> < 0.45:
- define y 0.45
- if <[y]> > 0.95:
- define y 0.95
- define kick <player.eye_location.direction.vector.mul[0.58].with_y[<[y]>]>
- if <player.is_sneaking>:
- define kick <location[0,0.525,0]>
- if !<player.is_on_ground>:
- define kick <location[0,0.375,0]>
- define kick <[kick].add[<player.eye_location.direction.vector.with_y[0].mul[0.35]>]>
- define kick <[kick].add[<location[0,0,0].sub[<[ball].flag[ball_velocity]>]>]>
- run ball_vector_add def.ball:<[ball]> def.vector:<[kick]>
- flag <[ball]> sports_volleyball_delay_score:!
- else if <[status]> == blue_start || <[status]> == red_start:
- run sports_arena_set_status def.id:<[arena_id]> def.status:normal
- define kick <player.eye_location.direction.vector.mul[0.58].with_y[0.75]>
- run ball_vector_add def.ball:<[ball]> def.vector:<[kick]>
- playsound <[ball].location> sound:BLOCK_STONE_BREAK pitch:1.8
## point scored
on custom event id:ball_move bukkit_priority:low:
- if !<context.ball_id.starts_with[sports_volleyball]>:
- stop
- define arena_id <context.ball_id>
- if <proc[sports_arena_get_status].context[<[arena_id]>]> != normal:
- define status <proc[sports_arena_get_status].context[<[arena_id]>]>
- if <[status]> == blue_start || <[status]> == red_start:
- determine cancelled
- stop
- if !<context.ball.has_flag[sports_volleyball_delay_score]>:
- if !<context.bounced>:
- stop
- flag <context.ball> sports_volleyball_delay_score:<util.current_time_millis>
- stop
- else:
- if <util.current_time_millis.sub[<context.ball.flag[sports_volleyball_delay_score]>]> < 300:
- stop
- define extra <proc[sports_arena].context[<[arena_id]>].get[extra_data]>
- define red_start <[extra].get[red_start]>
- define blue_start <[extra].get[blue_start]>
- if <context.next.distance_squared[<[red_start]>]> < <context.next.distance_squared[<[blue_start]>]>:
- run sports_volleyball_score_goal def.id:<[arena_id]> def.team:blue
- else:
- run sports_volleyball_score_goal def.id:<[arena_id]> def.team:red