Merge pull request 'Added atomic handling for storyboard operations and fixed various bugs' (#4) from feature-storyboard-atomic into main
Reviewed-on: #4
This commit was merged in pull request #4.
This commit is contained in:
@@ -35,7 +35,7 @@ textbox_write:
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- queue stop <[queue]>
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- run textbox_flush def.player:<[player]>
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- stop
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- define lines <[line3s].split[$$nl].parse_tag[<[parse_value].trim>]>
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- define lines <[line3s].split[$$nl].parse_tag[<[parse_value].trim.replace[<&0>].with[<&6>]>]>
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- flag <[player]> textbox_state:writing
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- flag <[player]> textbox_input:<[lines]>
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- flag <[player]> textbox_lines:<[lines].size>
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@@ -57,7 +57,7 @@ textbox_write:
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- stop
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- if !<[player].is_online>:
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- stop
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<black><bold><[line].substring[1,<[value]>]>
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<&6><&l><[line].substring[1,<[value]>]>
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- if <[value].sub[1].mod[3]> == 0:
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- playsound sound:textbox.text <[player]> custom pitch:<util.random.decimal[0.98].to[1]> volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- wait <[write_speed]>t
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@@ -100,7 +100,7 @@ textbox_skip:
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- bossbar create textbox_<[player].uuid>_<[value]> players:<[player]> title:<empty>
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- define lines <[player].flag[textbox_input]>
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- foreach <[lines]> as:line:
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<black><bold><[line]>
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<&6><&l><[line]>
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- flag <[player]> textbox_state:continue
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# Clears textbox and flushes all flag memory values
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@@ -208,12 +208,12 @@ textbox_handle_click:
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- ratelimit <player> 5t
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- else if <[state]> == continue:
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- determine cancelled passively
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- playsound sound:textbox.close <player> custom volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- playsound sound:textbox.close <player> custom volume:<proc[settings_get].context[<player>|sound_textbox_volume].div[100].if_null[1]>
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- ~run textbox_flush def.player:<player>
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- ratelimit <player> 10t
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- else if <[state]> == choice:
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- determine cancelled passively
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- playsound sound:input.ok <player> custom volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- playsound sound:input.ok <player> custom volume:<proc[settings_get].context[<player>|sound_textbox_volume].div[100].if_null[1]>
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- flag <player> textbox_choice_select:<player.flag[textbox_choices].get[current]>
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- ~run textbox_flush def.player:<player>
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- ratelimit <player> 10t
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@@ -250,7 +250,13 @@ textbox_choice:
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- teleport <[player]> <[player].location.below.above.with_y[<[player].location.below.above.y.round_down>]>
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- else:
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- stop
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- waituntil <[player].flag[textbox_state].if_null[null]> == null
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- waituntil <[player].flag[textbox_state].if_null[null]> == null || !<[player].is_online>
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- if !<[player].is_online>:
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- if <[queue].if_null[null]> != null:
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- debug log "[Textbox] Choice; cancelled queue <[queue].numeric_id><&at><[queue].script.name> for <[player].name>; offline"
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- queue stop <[queue]>
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- run textbox_flush def.player:<[player]>
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- stop
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- ~run textbox_flush def.player:<[player]>
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- flag <[player]> textbox_state:choice
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- flag <[player]> textbox_choices:<map[].with[data].as[<[choices]>].with[current].as[left]>
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@@ -284,35 +290,35 @@ textbox_internal_choice_select:
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- bossbar create textbox_<[player].uuid>_bottom players:<[player]> title:<empty>
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- define choices <[player].flag[textbox_choices].get[data]>
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#
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- define left <&0><&l><[choices].get[left].get[text].if_null[null]>
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- define right <&0><&l><[choices].get[right].get[text].if_null[null]>
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- define top <&0><&l><[choices].get[top].get[text].if_null[null]>
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- define bottom <&0><&l><[choices].get[bottom].get[text].if_null[null]>
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- define left <&6><&l><[choices].get[left].get[text].if_null[null]>
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- define right <&6><&l><[choices].get[right].get[text].if_null[null]>
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- define top <&6><&l><[choices].get[top].get[text].if_null[null]>
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- define bottom <&6><&l><[choices].get[bottom].get[text].if_null[null]>
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#
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- if <[choice_dir]> == left:
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- if <[left]> == <&0><&l>null:
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- if <[left]> == <&6><&l>null:
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- stop
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- define left "<&4>❤ <&0><&l><[left]>"
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- define left "<&4>❤ <&6><&l><[left]>"
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- else if <[choice_dir]> == right:
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- if <[right]> == <&0><&l>null:
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- if <[right]> == <&6><&l>null:
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- stop
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- define right "<&4>❤ <&0><&l><[right]>"
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- define right "<&4>❤ <&6><&l><[right]>"
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- else if <[choice_dir]> == top:
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- if <[top]> == <&0><&l>null:
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- if <[top]> == <&6><&l>null:
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- stop
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- define top "<&4>❤ <&0><&l><[top]>"
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- define top "<&4>❤ <&6><&l><[top]>"
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- else:
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- if <[bottom]> == <&0><&l>null:
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- if <[bottom]> == <&6><&l>null:
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- stop
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- define bottom "<&4>❤ <&0><&l><[bottom]>"
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- define bottom "<&4>❤ <&6><&l><[bottom]>"
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#
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- define mid_padding <element[<&sp>].repeat[<element[30].sub[<[left].strip_color.length>].sub[<[right].strip_color.length>]>]>
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#
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- if <[top]> != <&0><&l>null:
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- if <[top]> != <&6><&l>null:
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- bossbar update textbox_<[player].uuid>_top title:<[top]>
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- if <[left]> != <&0><&l>null || <[right]> != <&0><&l>null:
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- if <[left]> != <&6><&l>null || <[right]> != <&6><&l>null:
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- bossbar update textbox_<[player].uuid>_mid title:<[left]><[mid_padding]><[right]>
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- if <[bottom]> != <&0><&l>null:
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- if <[bottom]> != <&6><&l>null:
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- bossbar update textbox_<[player].uuid>_bottom title:<[bottom]>
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- flag <[player]> textbox_choices:<map[].with[data].as[<[choices]>].with[current].as[<[choice_dir]>]>
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- playsound BLOCK_NOTE_BLOCK_BIT <[player]> pitch:2 volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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@@ -22,7 +22,7 @@ compatibility_check_world:
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after player joins:
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- if <proc[settings_get].context[<player>|general_ignore_version_compatibility_check]>:
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- stop
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- define player_version <player.viaversion_version.split[-].get[1]>
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- define player_version <player.viaversion_version.split[-].get[2]>
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- define server_version <server.version.split[(].get[2].split[:].get[2].split[)].get[1].trim>
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- if <proc[compatibility_check_compare_versions].context[<[player_version]>|<[server_version]>]> == -1:
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- wait 5s
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@@ -34,6 +34,7 @@ ch1_1_marie_interact:
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1:
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click trigger:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- engage player duration:999999s
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@@ -97,9 +98,11 @@ ch1_1_marie_interact:
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- run storyboard_npc_state_set def.player:<player> def.name:marie def.key:opinion def.value:-1
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- zap 2
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- disengage player
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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2:
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click trigger:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- engage player duration:999999s
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@@ -235,3 +238,4 @@ ch1_1_marie_interact:
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- inventory update
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- zap 3
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- disengage player
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -14,6 +14,7 @@ dialogue_npc_kobayashi:
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1:
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click trigger:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- engage player
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@@ -45,3 +46,4 @@ dialogue_npc_kobayashi:
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Indeed, luv."
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- wait 1s
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- disengage player
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -14,6 +14,7 @@ dialogue_npc_patchouli:
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1:
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click trigger:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- engage player
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@@ -23,3 +24,4 @@ dialogue_npc_patchouli:
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- wait 1s
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- disengage player
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- ratelimit <player> 10t
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -14,6 +14,7 @@ dialogue_npc_ryuko:
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1:
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click trigger:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- engage player
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@@ -29,3 +30,4 @@ dialogue_npc_ryuko:
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- wait 1s
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- disengage player
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- ratelimit <player> 10t
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -15,11 +15,13 @@ intro_interact_posters_task:
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debug: false
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type: task
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Book-related posters are on the wall."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Screw that. I'm running away.<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<&o><&dq>Where?<&dq>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Dunno. Do you want to come?<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Yes,<&dq> I said without thinking."
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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# Cirno
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intro_interact_cirno:
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@@ -38,8 +40,10 @@ intro_interact_cirno_task:
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debug: false
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type: task
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:A quality, soft plushie of a beloved$$nlcharacter."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It seems familiar, as if there are a$$nlsubstantial amount of images circulating$$nlaround with this character."
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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# Laptop
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intro_interact_laptop:
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@@ -58,6 +62,7 @@ intro_interact_laptop_task:
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debug: false
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type: task
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It looks like a game is booted up.$$nlYou can see a city, and it looks like..."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:. . ."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It's <bold>you!$$nl. . .$$nlWell, it's your character."
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@@ -73,6 +78,11 @@ intro_interact_laptop_task_name_callback:
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script:
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- define __player <[player]>
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- define name <[input].substring[1,24]>
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- if <server.flag[character_rpnames].contains[<[name]>]>:
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- narrate targets:<[player]> "<&c>That RP name is already taken. Try a different one!"
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- wait 1s
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- run anvil_input def.player:<player> "def.prompt:Character Name" def.callback:intro_interact_laptop_task_name_callback
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- stop
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- execute as_player player:<[player]> "rpname <[name]>"
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<[name]>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:How nice!"
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@@ -197,3 +207,4 @@ intro_interact_laptop_task_role_callback:
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- adjust <player> show_to_players
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- flag <player> intro:done
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- execute as_player player:<player> spawn
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -60,6 +60,37 @@ storyboard_player_unfreeze:
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- adjust <player> walk_speed:<player.flag[storyboard_freeze_speed]>
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- flag <player> storyboard_freeze_speed:!
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# Marks the script after this task as an atomic sequence, meaning that
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# the script either fully completes or is restored back to this point.
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# This task does not ensure the atomicity, instead it will block any
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# futher executions of the given script (deduced from the queue) until
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# storyboard_player_end_atomic_sequence is called, or until the player
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# logs off (which basically negates the atomicity). The developer must
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# ensure that the script enclosed by the begin and end tasks is atomic.
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storyboard_player_begin_atomic_sequence:
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debug: false
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type: task
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definitions: queue|player
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script:
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- if <[player].flag[storyboard_atomic].if_null[<map[]>].contains[<[queue].script.name>]>:
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- queue <[queue]> stop
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- stop
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- flag <[player]> storyboard_atomic:<[player].flag[storyboard_atomic].if_null[<map[]>].with[<[queue].script.name>].as[<util.time_now>]>
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# Ends the atomic sequence above this task. See the sibling task
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# storyboard_player_begin_atomic_sequence for more details.
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storyboard_player_end_atomic_sequence:
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debug: false
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type: task
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definitions: queue|player
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script:
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- if !<[player].flag[storyboard_atomic].if_null[<map[]>].contains[<[queue].script.name>]>:
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- debug error "Tried ending storyboard atomic sequence <[queue].script.name> before storyboard_player_begin_atomic_sequence was called! (Player UUID <[player].uuid>)"
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- stop
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- waituntil !<player.has_flag[textbox_state]>
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- wait 5t
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- flag <[player]> storyboard_atomic:<[player].flag[storyboard_atomic].if_null[<map[]>].exclude[<[queue].script.name>]>
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## Internal only!
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storyboard_player_freeze_check:
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debug: false
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@@ -68,3 +99,12 @@ storyboard_player_freeze_check:
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on player joins:
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- if <player.has_flag[storyboard_freeze_speed]>:
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- run storyboard_player_unfreeze def.player:<player>
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storyboard_player_atomic_sequence_disconnect_handler:
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debug: false
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type: world
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events:
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on player quit:
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- flag <player> storyboard_atomic:!
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on player joins:
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- flag <player> storyboard_atomic:!
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@@ -4,7 +4,10 @@ tabcomplete_config:
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groups:
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default:
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commands:
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# please keep these here...
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- plugins
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- denizenclickable
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# anything else
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- sit
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- lay
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- crawl
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Reference in New Issue
Block a user