Initial variant of atomicity
This commit is contained in:
@@ -34,6 +34,7 @@ ch1_1_marie_interact:
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1:
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1:
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click trigger:
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click trigger:
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- stop
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- engage player duration:999999s
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- engage player duration:999999s
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@@ -97,9 +98,11 @@ ch1_1_marie_interact:
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- run storyboard_npc_state_set def.player:<player> def.name:marie def.key:opinion def.value:-1
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- run storyboard_npc_state_set def.player:<player> def.name:marie def.key:opinion def.value:-1
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- zap 2
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- zap 2
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- disengage player
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- disengage player
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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2:
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2:
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click trigger:
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click trigger:
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- stop
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- engage player duration:999999s
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- engage player duration:999999s
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@@ -235,3 +238,4 @@ ch1_1_marie_interact:
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- inventory update
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- inventory update
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- zap 3
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- zap 3
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- disengage player
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- disengage player
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -14,6 +14,7 @@ dialogue_npc_kobayashi:
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1:
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1:
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click trigger:
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click trigger:
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- stop
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- engage player
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- engage player
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@@ -45,3 +46,4 @@ dialogue_npc_kobayashi:
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Indeed, luv."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Indeed, luv."
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- wait 1s
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- wait 1s
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- disengage player
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- disengage player
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -14,6 +14,7 @@ dialogue_npc_patchouli:
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1:
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1:
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click trigger:
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click trigger:
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- stop
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- engage player
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- engage player
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@@ -23,3 +24,4 @@ dialogue_npc_patchouli:
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- wait 1s
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- wait 1s
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- disengage player
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- disengage player
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- ratelimit <player> 10t
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- ratelimit <player> 10t
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -14,6 +14,7 @@ dialogue_npc_ryuko:
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1:
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1:
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click trigger:
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click trigger:
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- if <player.flag[textbox_state].if_null[null]> != null:
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- if <player.flag[textbox_state].if_null[null]> != null:
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- stop
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- stop
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- engage player
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- engage player
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@@ -29,3 +30,4 @@ dialogue_npc_ryuko:
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- wait 1s
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- wait 1s
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- disengage player
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- disengage player
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- ratelimit <player> 10t
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- ratelimit <player> 10t
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -15,11 +15,13 @@ intro_interact_posters_task:
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debug: false
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debug: false
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type: task
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type: task
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Book-related posters are on the wall."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:Book-related posters are on the wall."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Screw that. I'm running away.<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Screw that. I'm running away.<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<&o><&dq>Where?<&dq>
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- ~run textbox_write def.player:<player> def.queue:<queue> def.line3s:<&o><&dq>Where?<&dq>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Dunno. Do you want to come?<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Dunno. Do you want to come?<&dq>"
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Yes,<&dq> I said without thinking."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:<&o><&dq>Yes,<&dq> I said without thinking."
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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# Cirno
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# Cirno
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intro_interact_cirno:
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intro_interact_cirno:
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@@ -38,8 +40,10 @@ intro_interact_cirno_task:
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debug: false
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debug: false
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type: task
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type: task
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:A quality, soft plushie of a beloved$$nlcharacter."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:A quality, soft plushie of a beloved$$nlcharacter."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It seems familiar, as if there are a$$nlsubstantial amount of images circulating$$nlaround with this character."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It seems familiar, as if there are a$$nlsubstantial amount of images circulating$$nlaround with this character."
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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# Laptop
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# Laptop
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intro_interact_laptop:
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intro_interact_laptop:
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@@ -58,6 +62,7 @@ intro_interact_laptop_task:
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debug: false
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debug: false
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type: task
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type: task
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script:
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script:
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- run storyboard_player_begin_atomic_sequence def.queue:<queue> def.player:<player>
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It looks like a game is booted up.$$nlYou can see a city, and it looks like..."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It looks like a game is booted up.$$nlYou can see a city, and it looks like..."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:. . ."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:. . ."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It's <bold>you!$$nl. . .$$nlWell, it's your character."
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- ~run textbox_write def.player:<player> def.queue:<queue> "def.line3s:It's <bold>you!$$nl. . .$$nlWell, it's your character."
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@@ -197,3 +202,4 @@ intro_interact_laptop_task_role_callback:
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- adjust <player> show_to_players
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- adjust <player> show_to_players
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- flag <player> intro:done
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- flag <player> intro:done
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- execute as_player player:<player> spawn
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- execute as_player player:<player> spawn
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- run storyboard_player_end_atomic_sequence def.queue:<queue> def.player:<player>
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@@ -60,6 +60,36 @@ storyboard_player_unfreeze:
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- adjust <player> walk_speed:<player.flag[storyboard_freeze_speed]>
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- adjust <player> walk_speed:<player.flag[storyboard_freeze_speed]>
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- flag <player> storyboard_freeze_speed:!
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- flag <player> storyboard_freeze_speed:!
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# Marks the script after this task as an atomic sequence, meaning that
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# the script either fully completes or is restored back to this point.
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# This task does not ensure the atomicity, instead it will block any
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# futher executions of the given script (deduced from the queue) until
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# storyboard_player_end_atomic_sequence is called, or until the player
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# logs off (which basically negates the atomicity). The developer must
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# ensure that the script enclosed by the begin and end tasks is atomic.
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storyboard_player_begin_atomic_sequence:
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debug: false
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type: task
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definitions: queue|player
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script:
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- announce to_ops <[queue].script.name>
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- if <[player].flag[storyboard_atomic].if_null[<map[]>].contains[<[queue].script.name>]>:
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- queue <[queue]> stop
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- stop
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- flag <[player]> storyboard_atomic:<[player].flag[storyboard_atomic].if_null[<map[]>].with[<[queue].script.name>].as[<util.time_now>]>
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# Ends the atomic sequence above this task. See the sibling task
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# storyboard_player_begin_atomic_sequence for more details.
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storyboard_player_end_atomic_sequence:
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debug: false
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type: task
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definitions: queue|player
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script:
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- if !<[player].flag[storyboard_atomic].if_null[<map[]>].contains[<[queue].script.name>]>:
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- debug error "Tried ending storyboard atomic sequence <[queue].script.name> before storyboard_player_begin_atomic_sequence was called! (Player UUID <[player].uuid>)"
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- stop
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- flag <[player]> storyboard_atomic:<[player].flag[storyboard_atomic].if_null[<map[]>].exclude[<[queue].script.name>]>
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## Internal only!
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## Internal only!
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storyboard_player_freeze_check:
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storyboard_player_freeze_check:
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debug: false
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debug: false
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@@ -68,3 +98,12 @@ storyboard_player_freeze_check:
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on player joins:
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on player joins:
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- if <player.has_flag[storyboard_freeze_speed]>:
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- if <player.has_flag[storyboard_freeze_speed]>:
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- run storyboard_player_unfreeze def.player:<player>
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- run storyboard_player_unfreeze def.player:<player>
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storyboard_player_atomic_sequence_disconnect_handler:
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debug: false
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type: world
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events:
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on player quit:
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- flag <player> storyboard_atomic:!
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on player joins:
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- flag <player> storyboard_atomic:!
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