Fix NPC related bug
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@@ -85,6 +85,7 @@ storyboard_npc_memalloc:
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- adjust <[npc]> skin_blob:<[skin_blob]>
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- adjust <[npc]> skin_blob:<[skin_blob]>
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- if <[assignment]> != null:
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- if <[assignment]> != null:
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- assignment set script:<[assignment]> to:<[npc]>
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- assignment set script:<[assignment]> to:<[npc]>
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- wait 1t
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- run storyboard_npc_internal_show_to_player def.player:<[player]> def.npc:<[npc]>
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- run storyboard_npc_internal_show_to_player def.player:<[player]> def.npc:<[npc]>
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- else:
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- else:
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- define index <server.npcs[<[registry]>].find[<[npc_id]>]>
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- define index <server.npcs[<[registry]>].find[<[npc_id]>]>
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@@ -264,4 +265,4 @@ storyboard_npc_internal_auto_display_entities:
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- foreach <[npcs]> as:npc:
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- foreach <[npcs]> as:npc:
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- adjust <player> hide_entity:<[npc]>
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- adjust <player> hide_entity:<[npc]>
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- foreach <[npc].hologram_npcs.if_null[<list[]>]> as:hologram:
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- foreach <[npc].hologram_npcs.if_null[<list[]>]> as:hologram:
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- adjust <player> hide_entity:<[hologram]>
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- adjust <player> hide_entity:<[hologram]>
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