Various bugfixes
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@@ -35,7 +35,7 @@ textbox_write:
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- queue stop <[queue]>
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- run textbox_flush def.player:<[player]>
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- stop
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- define lines <[line3s].split[$$nl].parse_tag[<[parse_value].trim>]>
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- define lines <[line3s].split[$$nl].parse_tag[<[parse_value].trim.replace[<&0>].with[<&6>]>]>
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- flag <[player]> textbox_state:writing
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- flag <[player]> textbox_input:<[lines]>
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- flag <[player]> textbox_lines:<[lines].size>
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@@ -57,7 +57,7 @@ textbox_write:
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- stop
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- if !<[player].is_online>:
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- stop
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<black><bold><[line].substring[1,<[value]>]>
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<&6><&l><[line].substring[1,<[value]>]>
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- if <[value].sub[1].mod[3]> == 0:
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- playsound sound:textbox.text <[player]> custom pitch:<util.random.decimal[0.98].to[1]> volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- wait <[write_speed]>t
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@@ -100,7 +100,7 @@ textbox_skip:
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- bossbar create textbox_<[player].uuid>_<[value]> players:<[player]> title:<empty>
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- define lines <[player].flag[textbox_input]>
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- foreach <[lines]> as:line:
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<black><bold><[line]>
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- bossbar update textbox_<[player].uuid>_<[loop_index]> title:<&6><&l><[line]>
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- flag <[player]> textbox_state:continue
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# Clears textbox and flushes all flag memory values
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@@ -208,12 +208,12 @@ textbox_handle_click:
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- ratelimit <player> 5t
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- else if <[state]> == continue:
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- determine cancelled passively
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- playsound sound:textbox.close <player> custom volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- playsound sound:textbox.close <player> custom volume:<proc[settings_get].context[<player>|sound_textbox_volume].div[100].if_null[1]>
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- ~run textbox_flush def.player:<player>
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- ratelimit <player> 10t
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- else if <[state]> == choice:
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- determine cancelled passively
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- playsound sound:input.ok <player> custom volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- playsound sound:input.ok <player> custom volume:<proc[settings_get].context[<player>|sound_textbox_volume].div[100].if_null[1]>
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- flag <player> textbox_choice_select:<player.flag[textbox_choices].get[current]>
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- ~run textbox_flush def.player:<player>
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- ratelimit <player> 10t
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@@ -250,7 +250,13 @@ textbox_choice:
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- teleport <[player]> <[player].location.below.above.with_y[<[player].location.below.above.y.round_down>]>
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- else:
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- stop
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- waituntil <[player].flag[textbox_state].if_null[null]> == null
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- waituntil <[player].flag[textbox_state].if_null[null]> == null || !<[player].is_online>
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- if !<[player].is_online>:
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- if <[queue].if_null[null]> != null:
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- debug log "[Textbox] Choice; cancelled queue <[queue].numeric_id><&at><[queue].script.name> for <[player].name>; offline"
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- queue stop <[queue]>
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- run textbox_flush def.player:<[player]>
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- stop
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- ~run textbox_flush def.player:<[player]>
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- flag <[player]> textbox_state:choice
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- flag <[player]> textbox_choices:<map[].with[data].as[<[choices]>].with[current].as[left]>
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@@ -284,35 +290,35 @@ textbox_internal_choice_select:
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- bossbar create textbox_<[player].uuid>_bottom players:<[player]> title:<empty>
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- define choices <[player].flag[textbox_choices].get[data]>
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#
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- define left <&0><&l><[choices].get[left].get[text].if_null[null]>
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- define right <&0><&l><[choices].get[right].get[text].if_null[null]>
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- define top <&0><&l><[choices].get[top].get[text].if_null[null]>
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- define bottom <&0><&l><[choices].get[bottom].get[text].if_null[null]>
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- define left <&6><&l><[choices].get[left].get[text].if_null[null]>
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- define right <&6><&l><[choices].get[right].get[text].if_null[null]>
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- define top <&6><&l><[choices].get[top].get[text].if_null[null]>
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- define bottom <&6><&l><[choices].get[bottom].get[text].if_null[null]>
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#
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- if <[choice_dir]> == left:
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- if <[left]> == <&0><&l>null:
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- if <[left]> == <&6><&l>null:
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- stop
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- define left "<&4>❤ <&0><&l><[left]>"
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- define left "<&4>❤ <&6><&l><[left]>"
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- else if <[choice_dir]> == right:
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- if <[right]> == <&0><&l>null:
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- if <[right]> == <&6><&l>null:
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- stop
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- define right "<&4>❤ <&0><&l><[right]>"
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- define right "<&4>❤ <&6><&l><[right]>"
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- else if <[choice_dir]> == top:
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- if <[top]> == <&0><&l>null:
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- if <[top]> == <&6><&l>null:
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- stop
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- define top "<&4>❤ <&0><&l><[top]>"
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- define top "<&4>❤ <&6><&l><[top]>"
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- else:
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- if <[bottom]> == <&0><&l>null:
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- if <[bottom]> == <&6><&l>null:
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- stop
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- define bottom "<&4>❤ <&0><&l><[bottom]>"
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- define bottom "<&4>❤ <&6><&l><[bottom]>"
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#
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- define mid_padding <element[<&sp>].repeat[<element[30].sub[<[left].strip_color.length>].sub[<[right].strip_color.length>]>]>
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#
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- if <[top]> != <&0><&l>null:
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- if <[top]> != <&6><&l>null:
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- bossbar update textbox_<[player].uuid>_top title:<[top]>
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- if <[left]> != <&0><&l>null || <[right]> != <&0><&l>null:
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- if <[left]> != <&6><&l>null || <[right]> != <&6><&l>null:
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- bossbar update textbox_<[player].uuid>_mid title:<[left]><[mid_padding]><[right]>
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- if <[bottom]> != <&0><&l>null:
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- if <[bottom]> != <&6><&l>null:
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- bossbar update textbox_<[player].uuid>_bottom title:<[bottom]>
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- flag <[player]> textbox_choices:<map[].with[data].as[<[choices]>].with[current].as[<[choice_dir]>]>
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- playsound BLOCK_NOTE_BLOCK_BIT <[player]> pitch:2 volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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- playsound BLOCK_NOTE_BLOCK_BIT <[player]> pitch:2 volume:<proc[settings_get].context[<[player]>|sound_textbox_volume].div[100].if_null[1]>
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